//Faction_HumanPlayer   = 0
//kFaction_HumanMilitia = 1      
//Faction_Deidranna     = 2
//Faction_HillBillies	= 3
//Faction_KillTarget   	= 4
//Faction_VillagePeople = 5

//naked torso and legs:
//m, f+10, c+20
//Torso 2000 - white
//Torso 2001 - brown
//Torso 2002 - black

// Add Trait by writing "Trait <TraitName>"
// TraitNames: 
// "ShotgunAdept", "ShotgunExpert", "HandgunAdept", "HandgunExpert", 
// "AssaultRifleAdept", "AssaultRifleExpert", "SniperRifleAdept", "SniperRifleExpert", 
// "MachineGunAdept", "MachineGunExpert", "SubmachineGunAdept", "SubmachineGunExpert", 
// "ExplosivesAdept", "ExplosivesExpert", "MeleeAdept", "MeleeExpert", 
// "Loner", "TeamPlayer", "Macho", "Amazon",
// "NightOps",	"Nightblind", "DeathWish", "Wimp", "Untouched", "ShortSighted", "Nudist",
// "Tough", "Runner", "Overweight", "Chameleon", "Gunslinger", "Bargainer", "Scavenger",
// "Scout", "Pathfinder"

// HiringFee <sum>
// HiringDeathRate <max number dead mercs>
// HiringReputation <min percent of conquered location (0..100)>

// EyeColor <0: blue, 1:brown, 2:green, 3:grey>

// FacialAnimType <0:14 (default), 1:17, 2:25, 3:75>

// XPForKilling defines how much XP the player earns for killing (e.g., XPForKilling 100) default is 0

// NPCType <0: Adult (default), 1:AdultBeggar, 2:Kid, 3:KidBeggar, 4:Militia>

// For Traders:
// AddTadeItem <Id> <AmountAtStart> <FirstIncreaseAtHour> <IncreaseIntervalinHours> <DesiredStock>
// Remark - FirstIncreaseAtHour: add 24 for 'day 0' (e.g. day 1 at 4pm corresponds to 40h)

//00 =========================================================================================================================================
Character ("Barry", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 0
	VoiceType 0
	Portrait 1000

	Head 0
	Torso 2000
	Legs 2000
	Feet 0
	Attachment 70

 /// STATS
	Agility			72
	Dexterity		76
	Strength		71
	Wisdom			88
	Perception		56

 /// SKILLS
	Marksmanship	61
	Medical			20
	Mechanics		53
	Explosives		81
	Sneak			36

 /// TRAITS
	Trait ExplosivesExpert
	Trait TeamPlayer
	Trait Overweight

	Level 1

	HiringFee 10702
	HiringDeathRate 40
	HiringReputation 0

 
 /// - RELATIONS:
	Likes 0 "Red"

 /// - EQUIP:
	// Weapons
	AddItem 7008	// CZ 52
	AddItem 917		// 7.62x25mm
	AddItem 917		// 7.62x25mm

	// Armor
	AddItem 5021	// Shoes - leather brown
	AddItem 3125	// Trousers - grey
	AddItem 2089 	// Long sleeves shirt - blue
	AddItem 4003	// Light Flak Jacket

	// Items
	AddItem 161		// C4 Remote
	AddItem 120		// Defuse Kit
	AddItem 182		// Lock pick
}

//01 =========================================================================================================================================
Character ("Blood", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 1
	VoiceType 1
	Portrait 1001

	Head 01	
	Torso 2002
	Legs 2002
	Feet 2

 /// STATS
	Agility			80
	Dexterity		73
	Strength		82
	Wisdom			75
	Perception		76

 /// SKILLS
	Marksmanship	73
	Medical			51
	Mechanics		23
	Explosives		19
	Sneak			79

 /// TRAITS
	Trait MeleeExpert
	Trait Runner
	Trait Chameleon

	Level 1

	HiringFee 17419
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Magic"
	Hates 0 "Cliff"

 /// - EQUIP:	
	// Weapons
	AddItem 7032	// KA-BAR combat knife
	AddItem 5		// USP .45
	AddItem 903		// .45cal
	AddItem 903		// .45cal

	// Armor
	AddItem 5042	// Military boots - dark brown
	Attachment 50	// Knife holster
	AddItem 2068	// Shirt - black
	AddItem 3090	// Spectra pants tucked - brown
	AddItem 4000	// Flak Jacket 1
	
	// Items
	AddItem 101		// Med Kit
}

//02 =========================================================================================================================================
Character ("Lynx", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 2
	VoiceType 2
	Portrait 1002

	Head 02
	Cap 527	
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			79
	Dexterity		85
	Strength		76
	Wisdom			74
	Perception		90

 /// SKILLS
	Marksmanship	89
	Medical			56
	Mechanics		51
	Explosives		42
	Sneak			39

 /// TRAITS
	Trait SniperRifleExpert
	Trait NightOps
	Trait Macho

	Level 1

	HiringFee 27774
	HiringDeathRate 20
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Ice"
	Hates 0 "Buzz"

 /// - EQUIP:	
	// Weapons
	AddItem 45		// Ruger Mini-14
	AddItem 95		// Sniper scope 12x
	AddItem 908		// 5.56x45mm NATO
	AddItem 908		// 5.56x45mm NATO
		
	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3127	// Trousers - jeans
	AddItem 2350	// Leather jacket - brown
	AddItem 4021	// Concealable ballistic vest
		
	// Items
	AddItem 101		// Medkit
}

//03 =========================================================================================================================================
Character ("Grizzly", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 3	
	VoiceType 3
	Portrait 1003

	Head 03	
	Torso 3	//red shirt
	Legs 2000
	Feet 0	
	

 /// STATS
	Agility			66
	Dexterity		64
	Strength		94
	Wisdom			72
	Perception		70

 /// SKILLS
	Marksmanship	68
	Medical			8
	Mechanics		24
	Explosives		37
	Sneak			18

 /// TRAITS
	Trait MeleeAdept
	Trait Tough
	Trait MachineGunExpert

	Level 1

	HiringFee 12922
	HiringDeathRate 38
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Bull"
	Likes 1 "Shadow"
	Hates 0 "DrQ"

 /// - EQUIP:
	// Weapons
	AddItem 7		// Knife
	AddItem 38		// Desert Eagle
	AddItem 900		// 357cal
	
	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3065	// Spectra pants - camo06
	AddItem 4001	// Spectra Armor

	// Items
	AddItem 181		// Crowbar
}

//04 =========================================================================================================================================
Character ("Vicki", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 2
	EyeColor 1

	TextIndex 4
	VoiceType 4
	FacialAnimType 0	
	Portrait 1004	

	Head 4
	Torso  312	//top 01 01
	Legs 2012
	Feet 12

 /// STATS
	Agility			82
	Dexterity		75
	Strength		72
	Wisdom			77
	Perception		90

 /// SKILLS
	Marksmanship	75
	Medical			18
	Mechanics		84
	Explosives		28
	Sneak			70

 /// TRAITS
	Trait Runner
	Trait HandGunExpert
	Trait AssaultRifleAdept

	Level 1
	
	HiringFee 24291
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:

 /// - EQUIP:	
	// Weapons
	AddItem 7050	// Glock 20
	AddItem 926		// 10x25mm
	AddItem 926		// 10x25mm
	
	// Armor
	AddItem 5025	// Shoes - white
	AddItem 3069	// Spectra Pants - blue
	Attachment 80	// Handgun holster 2
	AddItem 2205	// T-shirt - grey
	AddItem 4021	// Concealable ballistic vest
	AddItem 6042	// Sunglasses - round
	AddItem 1244	// Bandanna pattern - red
	
	// Items
	AddItem 110		// Tool Kit
}

//05 =========================================================================================================================================
Character ("Trevor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 5
	VoiceType 5
	Portrait 1005

	Head 05
	Cap 538	
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			77
	Dexterity		92
	Strength		79
	Wisdom			93
	Perception		94

 /// SKILLS
	Marksmanship	73
	Medical			7
	Mechanics		95
	Explosives		78
	Sneak			48

 /// TRAITS
	Trait ExplosivesExpert
	Trait ShotgunAdept

	Level 1

	HiringFee 40021
	HiringDeathRate 35
	HiringReputation 0

 /// - RELATIONS:
	Dislikes 0 "Fidel"	
	Hates 0 "Fidel"

 /// - EQUIP:	
	// Weapons
	AddItem 47		// CAWS
	AddItem 905		// 12 Gauge

	// Armor
	AddItem 5021	// Shoes - leather brown
	AddItem 2221	// Flannel shirt - gray
	AddItem 3120	// Trousers - beige
	AddItem 4000	// Kevlar Vest

	// Items
	AddItem 120		// Defuse Kit
	AddItem 160		// C4 Timer
	AddItem 111		// Tool Kit
	AddItem 182		// Lock pick
}

//06 =========================================================================================================================================
Character ("Grunty", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 6
	VoiceType 6
	Portrait 1006

	Head 06
	Cap 501	
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			66
	Dexterity		71
	Strength		71
	Wisdom			72
	Perception		76

 /// SKILLS
	Marksmanship	75
	Medical			3
	Mechanics		50
	Explosives		22
	Sneak			39

 /// TRAITS
	Trait Teamplayer
	Trait NightOps
	Trait MachineGunAdept

	Level 1
	
	HiringFee 9161
	HiringDeathRate 5
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Ivan"

 /// - EQUIP:
	// Weapons
	AddItem 26		// MP5K
	AddItem 911		// 9mm
	AddItem 911		// 9mm

	// Armor
	AddItem 5061	// Cowboy boots - black
	AddItem 3121	// black trousers
	AddItem 2124	// black jacket
	AddItem 6031	// Sunglasses - police

	// Items
	AddItem 790 	// Canteen
}

//07 =========================================================================================================================================
Character ("Ivan", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 7
	VoiceType 7	
	Portrait 1007

	Head 07
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			90
	Dexterity		85
	Strength		87
	Wisdom			82
	Perception		83

 /// SKILLS
	Marksmanship	82
	Medical			15
	Mechanics		14
	Explosives		55
	Sneak			45

 /// TRAITS
	Trait MachineGunExpert
	Trait AssaultRifleAdept
	Trait Deathwish

	Level 1
	
	HiringFee 29617
	HiringDeathRate 10
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Igor"
	Likes 1 "Grunty"

 /// - EQUIP:
	// Weapons
	AddItem 7039	// AK-74
	AddItem 907		// 5.45mm
	AddItem 907		// 5.45mm
	AddItem 98		// Eotech scope
	
	// Armor
	AddItem 1226 	// Fur cap - black
	AddItem 2111	// Uniform - green
	AddItem 3051	// Kevlar pants tucked - green 
	Attachment 81	// Handgun holster - Brown leather
	AddItem 5040	// Military boots - black
	AddItem 4005	// Flak Jacket MKII
}

//08 =========================================================================================================================================
Character ("Steroid", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 8
	VoiceType 8	
	Portrait 1008

	Head 508
	Cap 507	
	Torso 2	//black shirt
	Legs 2000
	Feet 0
	//Attachment 60

 /// STATS
	Agility			56
	Dexterity		48
	Strength		96
	Wisdom			66
	Perception		74

 /// SKILLS
	Marksmanship	61
	Medical			22
	Mechanics		71
	Explosives		13
	Sneak			27

 /// TRAITS
	Trait Tough
	Trait Runner
	Trait Macho

	Level 1
	
	HiringFee 13129
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Dislikes 0 "Igor"
	Dislikes 1 "Ivan"
	Hates 0 "Igor"
	Hates 1 "Ivan"

 /// - EQUIP:
	// Weapons
	AddItem 38		// Desert Eagle
	AddItem 900		// 357cal
	AddItem 900		// 357cal

	// Weapons
	AddItem 5041	// Military boots - brown
	AddItem 3040	// Kevlar Pants tucked - camo01
	AddItem 4003	// Light Flak Jacket
	
	// Items
	AddItem 111		// Tool Kit
}

//09 =========================================================================================================================================
Character ("Igor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 2

	TextIndex 9
	VoiceType 9
	Portrait 1009

	Head 509
	Cap	530	
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			80
	Dexterity		72
	Strength		78
	Wisdom			84
	Perception		76

 /// SKILLS
	Marksmanship	62
	Medical			36
	Mechanics		17
	Explosives		19
	Sneak			63

 /// TRAITS
	Trait Pathfinder
	Trait Chameleon
	Trait Gunslinger

	Level 1
	
	HiringFee 12637
	HiringDeathRate 30
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Ivan"
	Likes 1 "Grunty"

 /// - EQUIP:
	// Weapons
	AddItem 7		// Knife
	AddItem 7037	// PP-19 Bizon
	AddItem 924 	// 9x18mm Makarov
	AddItem 924 	// 9x18mm Makarov

	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3085	// Spectra pants tucked - camo06
	Attachment 60	// Knife holster 2
	AddItem 2068	// Shirt - black
	AddItem 4004	// Flak Jacket

}

//10 =========================================================================================================================================
Character ("Shadow", 0)
{
 /// - BODY:	
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 10
	VoiceType 10
	Portrait 1010
	
	Head 10
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			96
	Dexterity		83
	Strength		88
	Wisdom			77
	Perception		78

 /// SKILLS
	Marksmanship	87
	Medical			30
	Mechanics		12
	Explosives		22
	Sneak			97

 /// TRAITS
	Trait Chameleon
	Trait SniperRifleExpert

	Level 1

	HiringFee 44772
	HiringDeathRate 5
	HiringReputation 0

 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 7027	// Steyr Scout
	AddItem 95		// Sniper scope 12x
	AddItem 908		// 5.56mm
  	AddItem 55		// Fiveseven
 	AddItem 90		// Silencer
 	AddItem 909		// 5.7mm
	
	// Armor
	AddItem 5042	// Military boots - dark brown
	AddItem 3043	// Kevlar pants tucked - camo04
	Attachment 70	// Handgun holster
	AddItem 2083	// Shirt - camo04
	AddItem 4021	// Concealable ballistic vest
	AddItem 1203	// Boonie hat - camo04
	
	// Items
	AddItem 126		// Smoke Grenade
}

//11 =========================================================================================================================================
Character ("Red", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 11
	VoiceType 11
	Portrait 1011

	Head 11
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			66
	Dexterity		74
	Strength		69
	Wisdom			79
	Perception		77

 /// SKILLS
	Marksmanship	58
	Medical			5
	Mechanics		33
	Explosives		82
	Sneak			15

 /// TRAITS
	Trait ExplosivesExpert
	Trait Teamplayer
	Trait Nightblind

	Level 1
	
	HiringFee 9635
	HiringDeathRate 20
	HiringReputation 0

 /// - RELATIONS:
	Dislikes 0 "Buns"
	Hates 0 "Buns"

 /// - EQUIP:
	// Weapons
	AddItem 39		// Glock 17
	AddItem 911		// 9mm
	AddItem 911		// 9mm

	// Armor
	AddItem 5024	// Shoes - brown
	Attachment 60
	AddItem 3124	// Trousers - green
	AddItem 2220	// Flannel shirt - red
	AddItem 4003	// Flak Jacket 1
	
	// Items
	AddItem 111		// Field Cleaning Kit
	AddItem 160		// C4 Timer
}

//12 =========================================================================================================================================
Character ("Reaper", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 12 
	VoiceType 12
	Portrait 1003

	Head 512
	Cap 552	//reaper brown
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			92
	Dexterity		82
	Strength		79
	Wisdom			81
	Perception		92

 /// SKILLS
	Marksmanship	87
	Medical			2
	Mechanics		37
	Explosives		47
	Sneak			90

 /// TRAITS
	Trait SniperRifleExpert
	Trait AssaultRifleExpert
	Trait Chameleon

	Level 1

	HiringFee 47499
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Shadow"

 /// - EQUIP:
	// Weapons
	AddItem 31		// M14 EBR
	AddItem 96		// ACOG Scope
	AddItem 901		// 7.62mm Nato

	// Armor
	Additem 5042	// Military boots - dark brown
	AddItem 3300	// Trousers - jeans black
	AddItem 2153	// Biker jacket - brown
	AddItem 4021	// Concealable ballistic vest
}

//13 =========================================================================================================================================
Character ("Fidel", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 13
	VoiceType 13
	Portrait 1012

	Head 13
	Torso 2001
	Legs 2001
	Feet 1

 /// STATS
	Agility			83
	Dexterity		64
	Strength		83
	Wisdom			71
	Perception		64

 /// SKILLS
	Marksmanship	71
	Medical			30
	Mechanics		6
	Explosives		93
	Sneak			40

 /// TRAITS
	Trait MachineGunExpert
	Trait MeleeAdept
	Trait ExplosivesAdept

	Level 1
	
	HiringFee 18464
	HiringDeathRate 30
	HiringReputation 0

 /// - RELATIONS:
	// Likes 0 "Razor"

 /// - EQUIP:
	// Weapons
	AddItem 28		// Tec 9
	AddItem 911		// 9_mm
	AddItem 911		// 9_mm

	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3030 	// Kevlar pants - brown	
	AddItem 2110	// Uniform - brown
	AddItem 1223	// Beret - black
	AddItem 4000	// Kevlar Vest

	
	// Items
	AddItem 125		// Frag Grenade
	AddItem 120		// Defuse Kit
}

//14 =========================================================================================================================================
Character ("Fox", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 14
	VoiceType 14
	FacialAnimType 0
	Portrait 1014

	Head 514
	Cap 58	//hair 13 brown
	Torso 910
	Legs 2010	//naked
	Feet 10

 /// STATS
	Agility			75
	Dexterity		81
	Strength		55
	Wisdom			71
	Perception		68

 /// SKILLS
	Marksmanship	49
	Medical			80
	Mechanics		15
	Explosives		8
	Sneak			64

 /// TRAITS
	Trait Nudist
	Trait Teamplayer
	Trait SubMachineGunExpert

	Level 1
	
	HiringFee 8885
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Wolf"
	Dislikes 0 "Steroid"
	Hates 0 "Steroid"

 /// - EQUIP:
	// Weapons
	AddItem 26		// MP5K
	AddItem 7102	// Laser sight
	AddItem 911		// 9_mm
	AddItem 911		// 9_mm

	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3100	// Shorts - jeans
	AddItem 2030	// T-shirt - black chick
	
	// Items
	AddItem 100		// Large Medkit
}

//15 =========================================================================================================================================
Character ("Sidney", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 15	
	VoiceType 15
	Portrait 1009
	//portrait check!

	Head 15
	//Cap 500	//grunty black	
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			70
	Dexterity		91
	Strength		76
	Wisdom			78
	Perception		89

 /// SKILLS
	Marksmanship	72
	Medical			50
	Mechanics		2
	Explosives		15
	Sneak			82

 /// TRAITS
	Trait SubmachineGunAdept
	Trait Gunslinger
	Trait TeamPlayer

	Level 1
	
	HiringFee 24832
	HiringDeathRate 15
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Scope"

 /// - EQUIP:
	// Weapons
	AddItem 9		// HK MP53
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm
	
	// Armor
	AddItem 2092	// Long sleeves shirt - grey
	AddItem 3121	// Trousers - black
	AddItem 5025	// Shoes - white
	AddItem 4021	// Concealable ballistic vest
	AddItem 1275	// Flatcap

	// Items
	AddItem 101		// Medkit
	AddItem 125		// Frag Grenade
}

//16 =========================================================================================================================================
Character ("Gus", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 16
	VoiceType 16
	Portrait 1007
	//portrait check!
	
	Head 16
	Torso 11
	Legs 2002
	Feet 2

 /// STATS
	Agility			65
	Dexterity		83
	Strength		82
	Wisdom			94
	Perception		97

 /// SKILLS
	Marksmanship	93
	Medical			68
	Mechanics		80
	Explosives		93
	Sneak			73

 /// TRAITS
	Trait MachineGunExpert
	Trait AssaultRifleExpert
	Trait Overweight

	Level 1

	HiringFee 55865
	HiringDeathRate 20
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Len"

 /// - EQUIP:
	//Weapons
	AddItem 12		// G3
	AddItem 7104	// Folding stock
	AddItem 901		// 7.62mmN
	AddItem 39		// Glock17
	AddItem 911		// 9mm
 
	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3081 	// Spectra pants tucked - camo02
	AddItem 2201 	// T-shirt - black
	AddItem 4001 	// Spectra Vest
	AddItem 1101	// Military cap - camo02

	// Items
	AddItem 101		// Medkit
	AddItem 401		// Mini grenade
}

//17 =========================================================================================================================================
Character ("Buns", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 17
	VoiceType 17
	FacialAnimType 1
	Portrait 1017

	Head 517
	Cap 90		//hair 23 brown
	Torso 303	//top 02 01
	Legs 2010
	Feet 10

 /// STATS
	Agility			75
	Dexterity		82
	Strength		59
	Wisdom			81
	Perception		72

 /// SKILLS
	Marksmanship	67
	Medical			56
	Mechanics		2
	Explosives		1
	Sneak			49

 /// TRAITS
	Trait SniperRifleAdept
	Trait Runner
	Trait HandgunExpert

	Level 1

	HiringFee 12035
	HiringDeathRate 38
	HiringReputation 0 

 /// - RELATIONS:
	Dislikes 1 "Reaper"
	Hates 0 "Fox"
	Hates 0 "Reaper"

 /// - EQUIP:
	// Weapons
	AddItem 5		// USP
	AddItem 7100	// Sights set
	AddItem 903		// 45. Cal
	AddItem 903		// 45. Cal
	
	// Armor
	AddItem 5025	// Shoes - white
	AddItem 2075	// Shirt - hawaii red
	AddItem 3125	// Trousers - grey
	AddItem 4003	// Flak Jacket 1
	
	// Items
	AddItem 101		// Medkit
}

//18 =========================================================================================================================================
Character ("Ice", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 18 
	VoiceType 18
	Portrait 1001

	Head 518
	Cap	539		// hair 03 black
	Torso 902
	Legs 2002
	Feet 2

 /// STATS
	Agility			81
	Dexterity		86
	Strength		79
	Wisdom			78
	Perception		82

 /// SKILLS
	Marksmanship	71
	Medical			3
	Mechanics		52
	Explosives		1
	Sneak			76

 /// TRAITS
	Trait SubmachineGunExpert
	Trait Teamplayer 

	Level 1

	HiringFee 19996
	HiringDeathRate 35
	HiringReputation 0 

 /// - RELATIONS:
	Likes 0 "Magic"
	Likes 1 "Grizzly"

 /// - EQUIP:
	// Weapons
	AddItem 5020	// Chucks
	AddItem 2077	// Shirt - camo08
	AddItem 3100	// Trousers - jeans short
	AddItem 1245	// Bandanna - blue pattern
	
	// Armor
	AddItem 7046	// IMI Uzi
	AddItem 911		// 9x19mm
	AddItem 911		// 9x19mm
	AddItem 90		// Silencer
	
	// Items
  	AddItem 111		// Field Cleaning Kit

}

//19 =========================================================================================================================================
Character ("Spider", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 19
	VoiceType 19
	FacialAnimType 2
	Portrait 1025

	Head 519
	Cap 58		//hair 13 brown
	Torso  303	//top 02 01
	Legs 2010
	Feet 10

 /// STATS
	Agility			61
	Dexterity		76
	Strength		68
	Wisdom			76
	Perception		66

 /// SKILLS
	Marksmanship	57
	Medical			83
	Mechanics		0
	Explosives		0
	Sneak			81

 /// TRAITS
	Trait NightOps
	Trait Chameleon
	Trait Runner

	Level 1
	
	HiringFee 13085
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Vicki"
	Likes 1 "Static"

 /// - EQUIP:
  	// Weapons
	AddItem 65		// M1911
	AddItem 903		// .45 ACP
	AddItem 903		// .45 ACP
	
	// Armor
	AddItem 5025	// Shoes - white
	AddItem 3122	// Trousers - blue
	AddItem 2073	// Short sleeves shirt - white
	AddItem 1236	// Bandanna - white

	// Items
	AddItem 100		// Large Medkit
	AddItem 104		// Syringe
}

//20 =========================================================================================================================================
Character ("Cliff", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 20
	VoiceType 20
	Portrait 1011

	Head 511
	Cap 527	//lynx brown
	Torso 3
	Legs 2000
	Feet 0

 /// STATS
	Agility			65
	Dexterity		70
	Strength		75
	Wisdom			89
	Perception		72

 /// SKILLS
	Marksmanship	80
	Medical			86
	Mechanics		24
	Explosives		51
	Sneak			31

 /// TRAITS
	Trait SubmachineGunAdept
	Trait Untouched
	Trait Runner

	Level 1
	
	HiringFee 16381
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 9		// MP53
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm
 
	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 2073	// shirt - white
	AddItem 3021	// Kevlar Pants - camo02
	AddItem 4023	// Combat Medic Vest
	AddItem 1181	// Hat - camo02
	
	// Items
	AddItem 100 // Large Medkit
}

//21 =========================================================================================================================================
Character ("Bull", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 21
	VoiceType 21
	Portrait 1006

	Head 3
	Torso 1
	Legs 2000
	Feet 0

 /// STATS
	Agility			59
	Dexterity		64
	Strength		98
	Wisdom			65
	Perception		60

 /// SKILLS
	Marksmanship	52
	Medical			10
	Mechanics		25
	Explosives		17
	Sneak			25

 /// TRAITS
	Trait Tough
	Trait Overweight
	Trait MeleeExpert

	Level 1
	
	HiringFee 10707
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Nails"	

 /// - EQUIP:
	// Weapons
	AddItem 38		// Desert Eagle
	AddItem 900		// .357 cal
	AddItem 52		// Machete
 
	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3061	// Spectra Pants - camo02
	Attachment 60	// Knife holster 2
	AddItem 2067	// Shirt - beige
	AddItem 1230	// Bandana - beige
	AddItem 4003	// Flak Jacket

	// Items
	AddItem 181		// Crowbar
}

//22 =========================================================================================================================================
Character ("Hitman", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 22
	VoiceType 22
	Portrait 1003

	Head 22
	Torso 0
	Legs 2000
	Feet 0

 /// STATS
	Agility			77
	Dexterity		40
	Strength		69
	Wisdom			79
	Perception		88

 /// SKILLS
	Marksmanship	79
	Medical			3
	Mechanics		11
	Explosives		35
	Sneak			35

 /// TRAITS
 Trait Overweight
 Trait Teamplayer
 Trait SubMachineGunExpert

	Level 1
	
	HiringFee 12879
	HiringDeathRate 15
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Grunty"
	Likes 1 "Raven"
	Hates 0 "Raider"

 /// - EQUIP:
	// Weapons
	AddItem 7015	// FAMAE SAF
	AddItem 911		// 9x19mm
	AddItem 911		// 9x19mm

	// Armor	
	AddItem 5023	// Shoes - black
	AddItem 3121	// Trousers - black
	Attachment 81	// Handgun holster leather
	AddItem 2070	// Shirt - brown
	AddItem 4021	// Concealable ballistic vest

	// Items
	AddItem 127		// Stun Grenade

}

//23 =========================================================================================================================================
Character ("Buzz", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 23
	VoiceType 23
	FacialAnimType 0
	Portrait 1004

	Head 525
	Cap 76		//hair 18 black	
	Torso  910	//top 01 01
	Legs 2010	//naked
	Feet 10

 /// STATS
	Agility			82
	Dexterity		71
	Strength		68
	Wisdom			73
	Perception		87

 /// SKILLS
	Marksmanship	85
	Medical			0
	Mechanics		5
	Explosives		19
	Sneak			84

 /// TRAITS
 Trait AssaultRifleExpert
 Trait MachineGunAdept

	Level 1

	HiringFee 22767
	HiringDeathRate 20
	HiringReputation 0

 /// - RELATIONS:
  	Dislikes 0 "Lynx"
  	Hates 0 "Lynx"

 /// - EQUIP:
	// Weapons
	 AddItem 35		// Enfield L85
	 AddItem 908	// 5.56mm

	// Armor
	AddItem 5043	// Military boots - white
	AddItem 3095	// Spectra pants tucked - camo09 snow
	AddItem 6007	// Scarf - white
	AddItem 4021	// Concealable ballistic vest
}

//24 =========================================================================================================================================
Character ("Raider", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 24
	VoiceType 24
	Portrait 1010

	Head 24	
	Torso 2
	Legs 2000
	Feet 0

 /// STATS
	Agility			71
	Dexterity		85
	Strength		80
	Wisdom			83
	Perception		87

 /// SKILLS
	Marksmanship	77
	Medical			11
	Mechanics		12
	Explosives		20
	Sneak			78

 /// TRAITS
 Trait AssaultRifleAdept
 Trait Gunslinger
 Trait TeamPlayer

	Level 1
	
	HiringFee 21552
	HiringDeathRate 35
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Raven"
	Hates 0 "Hitman"

 /// - EQUIP:
	// Weapons
	AddItem 56		// HK G36C
	AddItem 908		// 5_56mm
	
	// Armor
	AddItem 5040	// Boots black
	AddItem 3054	// Kevlar Pants short - camo08
	Attachment 70	// Handgun holster
	AddItem 4020	// SWAT Vest
	AddItem 2116	// Uniform - camo08
	AddItem 1147	// Helmet /w goggles - camo08
	
	// Items
	Additem 400		// Flashbang grenade
}

//25 =========================================================================================================================================
Character ("Raven", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 25
	VoiceType 25
	FacialAnimType 2
	Portrait 1025

	Head 725
	Cap 77	//hair 18 blonde
	Torso  910 //naked
	Legs 2010
	Feet 10

 /// STATS
	Agility			76
	Dexterity		88
	Strength		56
	Wisdom			77
	Perception		86

 /// SKILLS
	Marksmanship	84
	Medical			17
	Mechanics		5
	Explosives		5
	Sneak			72

 /// TRAITS
	Trait SniperRifleAdept
	Trait NightOps

	Level 1

	HiringFee 20124
	HiringDeathRate 30
	HiringReputation 0

 /// - RELATIONS:
  	Likes 0 "Raider"
	Likes 1 "Spider"

 /// - EQUIP:
	AddItem 7004	// M1A SOCOM 16
	AddItem 7  		// Knife
	AddItem 901		// 7_62mm NATO
	AddItem 96		// ACOG 4x
	
	AddItem 5040	// Boots black
	AddItem 3054	// Kevlar Pants short - camo08
	Attachment 50	// Knife holster
	AddItem 2041	// T-shirt - camo08
	AddItem 4020	// SWAT Vest
	AddItem 6030	// Sunglasses - ballistic

}

//26 =========================================================================================================================================
Character ("Static", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 26
	VoiceType 26
	Portrait 1005

	Head 26
	Cap 557	//hair static brown	
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			66
	Dexterity		91
	Strength		64
	Wisdom			74
	Perception		78

 /// SKILLS
	Marksmanship	71
	Medical			5
	Mechanics		93
	Explosives		28
	Sneak			45

 /// TRAITS
	Trait ShotgunExpert
	Trait NightOps

	Level 1
	
	HiringFee 23113
	HiringDeathRate 39
	HiringReputation 0

 /// - RELATIONS:
	Likes 1 "Spider"
	Dislikes 1 "Stephen"

 /// - EQUIP:
	// Weapons
	AddItem 33 		// M870 Shotgun
	AddItem 905 	// Gauge 12
	AddItem 905 	// Gauge 12
	
	// Armor
	AddItem 5024	// Shoes - brown
	AddItem 2351	// Leather jacket - black
	AddItem 3030	// Kevlar Pants - brown
	
	// Items
	AddItem 110		// Tool Kit
	AddItem 182		// Lockpick
}

//27 =========================================================================================================================================
Character ("Len", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 27
	VoiceType 27
	Portrait 1002

	Head 27
	Torso 13
	Legs 2001
	Feet 1

 /// STATS
	Agility			80
	Dexterity		85
	Strength		77
	Wisdom			83
	Perception		95

 /// SKILLS
	Marksmanship	78
	Medical			35
	Mechanics		54
	Explosives		47
	Sneak			78

 /// TRAITS
	Trait TeamPlayer
	Trait MachineGunAdept
	Trait AssaultRifleExpert

	Level 1

	HiringFee 32106
	HiringDeathRate 7
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Vicki"
	Likes 1 "Dr.Q"

 /// - EQUIP:
	// Weapons
	AddItem 2		// M4 Carbine
	AddItem 908 	// 5_56mm
 
	// Armor
	AddItem 5042	// Military boots - brown
	AddItem 3043 	// Kevlar pants tucked - camo04
	Attachment 50	// Knife holster
	AddItem 2103	// Uniform - camo04
	AddItem 1222	// barret - 03 green
	AddItem 4004	// Flak Jacket 2
	
	// Items
  	AddItem 104		// Syringe
}

//28 =========================================================================================================================================
Character ("Danny", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 28
	VoiceType 28
	Portrait 1007

	Head 28
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			85
	Dexterity		79
	Strength		68
	Wisdom			82
	Perception		69

 /// SKILLS
	Marksmanship	60
	Medical			88
	Mechanics		12
	Explosives		0
	Sneak			55

 /// TRAITS
	Trait HandgunExpert
	Trait Runner
	Trait Scout

	Level 1
	
	HiringFee 19030
	HiringDeathRate 33
	HiringReputation 0

 /// - RELATIONS:
	Dislikes 0 "Steroid"
	Hates 0 "Steroid"

 /// - EQUIP:
	// Weapons
	AddItem 39		// Glock 17
	AddItem 911		// 9mm
	AddItem 911		// 9mm
	Additem 7101	// Grip kit
	
	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3092 	// Spectra pants tucked - grey
	Attachment 80	// Handgun holster
	AddItem 2071 	// Shirt - green
	AddItem 4023 	// Combat Medic Vest

	// Items
	AddItem 100		// large Medkit
}


//29  =========================================================================================================================================
Character ("Magic", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 29
	VoiceType 29
	Portrait 1029

	Head 529
	Cap	539	//ice
	Torso 901
	Legs 2001
	Feet 1

 /// STATS
	Agility			94
	Dexterity		88
	Strength		92
	Wisdom			80
	Perception		92

 /// SKILLS
	Marksmanship	89
	Medical			24
	Mechanics		91
	Explosives		27
	Sneak			93

 /// TRAITS
	Trait Chameleon
	Trait Runner
	Trait AssaultRifleExpert

	Level 1
	
	HiringFee 59327
	HiringDeathRate 10
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Blood"
	Likes 1 "Ice"
	Dislikes 0 "Buns"
	Hates 0 "Buns"

 /// - EQUIP:
	// Weapon
	AddItem 15		// IMI Tavor TAR-21
	AddItem 7103	// Rifle suppressor
	AddItem 908		// 5.56mm

	// Armor
	Additem 5040	// Military boots - black
	AddItem 3088	// Spectra pants tucked - black
	Attachment 80	// Handgun holster
	AddItem 2201	// T-shirt - black
	AddItem 4000	// Kevlar Vest
	Additem 1250	// Beanie hat - black

	// Items
	AddItem 182 // Lockpick
	AddItem 111 // Tool Kit
}


//30 =========================================================================================================================================
Character ("Stephen", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 30
	VoiceType 30
	Portrait 1002

	Head 505
	Cap 570		//md black	
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			71
	Dexterity		78
	Strength		80
	Wisdom			94
	Perception		80

 /// SKILLS
	Marksmanship	67
	Medical			25
	Mechanics		15
	Explosives		60
	Sneak			64

 /// TRAITS
	Trait SubmachineGunAdept
	Trait NightOps
	Trait TeamPlayer

	Level 1
	
	HiringFee 17288
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Dislikes 0 "Static"
	Hates 0 "Static"

 /// - EQUIP:
	// Weapons
	AddItem 25		// P90
	AddItem 909		// 5.7mm
	Additem 7102	// Laser sight

	// Armor
	Additem 5023	// Shoes - black
	AddItem 3121 	// Trousers - black
	AddItem 2122	// Jacket - black red tie
}


//31 =========================================================================================================================================
Character ("Scully", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 31
	VoiceType 31
	Portrait 1008

	Head 3	
	Cap 541	//hair
	Torso 1
	Legs 2000
	Feet 0

 /// STATS
	Agility			94
	Dexterity		90
	Strength		91
	Wisdom			85
	Perception		90

 /// SKILLS
	Marksmanship	84
	Medical			36
	Mechanics		61
	Explosives		66
	Sneak			91

 /// TRAITS
	Trait MeleeExpert
	Trait Runner
	Trait Teamplayer

	Level 1

	HiringFee 43488
	HiringDeathRate 20
	HiringReputation 0

 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 14		// Steyr AUG-A2
	AddItem 908		// 5_56mm
	AddItem 7032	// KA-BAR combat knife

	// Armor
	AddItem 5041	// Military boots - light brown
	AddItem 3086 	// Spectra pants tucked - camo07
	AddItem 2026 	// T-shirt - camo07
	AddItem 4022 	// Dyneema vest

	// Items
	AddItem 104 // Syringe
	AddItem 127 // Stun grenades
}

//32 
Character ("Malice", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 32
	VoiceType 32
	Portrait 1000

	Head 00
	Cap 527			// Lynx hair brown
	Torso 2000		// white
	Legs 2000
	Feet 0

 /// STATS
	Agility			77
	Dexterity		83
	Strength		89
	Wisdom			55
	Perception		64

 /// SKILLS
	Marksmanship	73
	Medical			12
	Mechanics		14
	Explosives		16
	Sneak			60

 /// TRAITS
	Trait MeleeExpert
	Trait Tough

	Level 1

	HiringFee 14541

 /// - RELATIONS:
	Likes 0 "Fox"
	Likes 1 "Spider"
	
 /// - EQUIP:
	// Weapons
	AddItem 42		// Beretta 93R 
	AddItem 911		// 9_mm
	AddItem 7		// Combat knife

	
	Additem 5022	// Shoes - sport
	AddItem 2204	// T-shirt - green
	AddItem 3025 	// Kevlar pants - camo06
	Additem 4003	// Light Flak Jacket
}

//33 =========================================================================================================================================
Character ("DrQ", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 33
	VoiceType 33
	Portrait 1200
	//Portrait 1001

	Head 33	
	Torso 2000	//white
	Legs 2000
	Feet 0

 /// STATS
	Agility			84
	Dexterity		81
	Strength		73
	Wisdom			85
	Perception		54

 /// SKILLS
	Marksmanship	58
	Medical			87
	Mechanics		19
	Explosives		20
	Sneak			63

 /// TRAITS
 Trait MeleeAdept
 Trait NightOps
 Trait Pathfinder

	Level 1
	
	HiringFee 17519
	HiringDeathRate 20
	HiringReputation 0

 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 16		// Type 85
	AddItem 917		// 7_62x25mm
	AddItem 917		// 7_62x25mm

	// Armor
	Additem 5040	// Military boots - black
	AddItem 3032	// Kevlar Pants - grey
	Attachment 50	// Knife holster
	AddItem 2202	// T-shirt - blue
	Additem 4023	// Combat Medic Vest

	// Items
	AddItem 100		// Large Medikit
	AddItem 104		// Syringe

}

//34  =========================================================================================================================================
Character ("Nails", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 34
	VoiceType 34
	Portrait 1009

	Head 534
	Cap 557	//static brown		
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			60
	Dexterity		86
	Strength		90
	Wisdom			67
	Perception		76

 /// SKILLS
	Marksmanship	71
	Medical			11
	Mechanics		63
	Explosives		78
	Sneak			71

 /// TRAITS
 Trait ShotgunExpert
 Trait ExplosivesExpert
 Trait Tough

	Level 1
	
	HiringFee 21443
	HiringDeathRate 20
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Fox"

 /// - EQUIP:
	// Weapons
	AddItem 20		// FN Tactical
	AddItem 7105	// Gen II sights system 
	AddItem 905		// 12 Gauge
	AddItem 905		// 12 Gauge

	// Armor
	Additem 5040	// Military boots - black
	AddItem 3127	// Trousers - jeans
	AddItem 2035	// T-shirt - metallica
	AddItem 4021	// Concealable ballistic vest
	Additem 6022	// Sunglasses - Holbrook

	// Items
 	AddItem 110		// Toolkit
	AddItem 182		// lock pick
	AddItem 161		// C4 with remote
}

//35  =========================================================================================================================================
Character ("Thor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 35
	VoiceType 35
	Portrait 1002

	Head 535
	Cap	547
	Torso 0	//white naked
	Legs 2000
	Feet 0

 /// STATS
	Agility			83
	Dexterity		80
	Strength		76
	Wisdom			77
	Perception		74

 /// SKILLS
	Marksmanship	72
	Medical			70
	Mechanics		35
	Explosives		11
	Sneak			82

 /// TRAITS
 Trait HandgunExpert
 Trait Scavenger
 Trait Teamplayer

	Level 1
	
	HiringFee 19409
	HiringDeathRate 10
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Ice"
	Likes 1 "Static"

 /// - EQUIP:
	// Weapons
	AddItem 40		// Glock 18
	AddItem 90		// Silencer
	AddItem 911		// 9x19mm
	AddItem 911		// 9x19mm
 
	// Armor
	AddItem 5042	// Military boots - dark brown
	AddItem 3028	// Kevlar Pants - black
	Attachment 81	// Handgun holster
	AddItem 2206	// T-shirt - white
	AddItem 4003	// Flak Jacket

	// Items
	AddItem 101 //MedKit

}


//36
Character ("Scope", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 36
	VoiceType 36
	FacialAnimType 1
	Portrait 1017

	Head 14
	Cap 41	//hair 9 blonde
	Torso  2010 //naked
	Legs 2010
	Feet 10

 /// STATS
	Agility			89
	Dexterity		76
	Strength		64
	Wisdom			81
	Perception		97

 /// SKILLS
	Marksmanship	90
	Medical			17
	Mechanics		4
	Explosives		21
	Sneak			89

 /// TRAITS
	Trait SniperRifleExpert
	Trait NightOps
	Trait Runner

	Level 1
	
	HiringFee 42293
	HiringDeathRate 20
	HiringReputation 0
 

 /// - RELATIONS:
	Likes 0 "Sidney"

 /// - EQUIP:
	// Weapons
	AddItem 23		// M24
	AddItem 95		// Scope
	AddItem 901		// 7.62mm Nato
 
	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3020	// Kevlar Pants - camo01
	Attachment 60	// Knife holster
	AddItem 2060	// Shirt - camo01
	AddItem 4000	// Kevlar Vest
	AddItem 6022	// Sunglasses - Holbrook
	AddItem 1100	// Military cap - camo01
}


//37
Character ("Wolf", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 37
	VoiceType 37
	Portrait 1008

	Head 502
	Cap	570	//md black
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			83
	Dexterity		82
	Strength		89
	Wisdom			76
	Perception		71

 /// SKILLS
	Marksmanship	66
	Medical			48
	Mechanics		65
	Explosives		40
	Sneak			56

 /// TRAITS
	Trait ShotgunAdept
	Trait Gunslinger

	Level 1

	HiringFee 15075
	HiringDeathRate 30
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Fox"
	Likes 1 "Lynx"

 /// - EQUIP:
	// Weapons
	AddItem 7034	// Ithaca 37 "Stakeout"
	AddItem 905		// 12 Gauge
	AddItem 905		// 12 Gauge
 
	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3127 	// Trousers - jeans
	AddItem 2070 	// Shirt - brown

	// Items
	AddItem 110		// Tool Kit
	AddItem 104		// Syringe
}


//38
Character ("MD", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 2

	TextIndex 38
	VoiceType 38
	Portrait 1000

	Head 505
	Cap 572	//md brown
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			62
	Dexterity		70
	Strength		76
	Wisdom			94
	Perception		45

 /// SKILLS
	Marksmanship	52
	Medical			80
	Mechanics		7
	Explosives		0
	Sneak			39

 /// TRAITS
	Trait Teamplayer
	Trait Wimp
	Trait MeleeAdept

	Level 1
	
	HiringFee 10048
	HiringDeathRate 30
	HiringReputation 0

 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 41		// Beretta 92F
	AddItem 911		// 9mm
	AddItem 911		// 9mm
 
	// Armor
	AddItem 5020	//chucks
	AddItem 3120 	//trousers beige
	AddItem 2071 	//shirt green

	// Items
	AddItem 101 // Medkit
}


//39
Character ("Meltdown", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 39
	VoiceType 39
	FacialAnimType 2
	Portrait 1025

	Head 539
	Cap 55			// hair 12 red
	Torso  300		// top 01 01
	Legs 2010		// naked
	Feet 10

 /// STATS
	Agility			74
	Dexterity		80
	Strength		76
	Wisdom			82
	Perception		83

 /// SKILLS
	Marksmanship	68
	Medical			3
	Mechanics		22
	Explosives		60
	Sneak			87

 /// TRAITS
	Trait ExplosivesExpert
	Trait Loner
	Trait MachineGunExpert

	Level 1

	HiringFee 18003
 
 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 17		// M249
	AddItem 908		// 5_56mm
	AddItem 908		// 5_56mm

	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3127	// Trousers - jeans
	AddItem 2152	// Biker jacket - black
	AddItem 4021	// Concealable ballistic vest
}


//40
Character ("Biff", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 40
	VoiceType 40
	Portrait 1006

	Head 9
	Cap 502			// 501
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			77
	Dexterity		73
	Strength		49
	Wisdom			66
	Perception		68

 /// SKILLS
	Marksmanship	57
	Medical			24
	Mechanics		0
	Explosives		4
	Sneak			25

 /// TRAITS
 Trait TeamPlayer
 Trait Untouched
 Trait Wimp

	Level 1

	HiringFee 4416
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Larry"
	Likes 1 "Flo"

 /// - EQUIP:
	// Weapons
	AddItem 36		// .38 S&W
	AddItem 902		// .38 Special
	AddItem 902		// .38 Special

	// Armor
	AddItem 5023	// Shoes - black
	AddItem 3125	// Trousers - grey
	AddItem 2124	// Jacket - black

	// Items
	AddItem 709		// Milk low fat

}

//41
Character ("Haywire", 0)
{
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 41
	VoiceType 41
	Portrait 1002

	Head 127
	Cap	547
	Torso 0			// white naked
	Legs 2000
	Feet 0

 /// STATS
	Agility			63
	Dexterity		78
	Strength		79
	Wisdom			58
	Perception		86

 /// SKILLS
	Marksmanship	48
	Medical			2
	Mechanics		8
	Explosives		31
	Sneak			33

 /// TRAITS
 Trait MeleeAdept
 Trait SubmachineGunAdept

	Level 1

	HiringFee 10366
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Razor"
	Likes 1 "Numb"
	Dislikes 0 "Biff"

 /// - EQUIP:
	// Weapons
	AddItem 7		// Combat knife
	AddItem 65		// M1911A1
	AddItem 903		// .45 ACP

	// Armor
	AddItem 5024	// Shoes - brown
	AddItem 3300	// Trousers - jeans black
	Attachment 51
	AddItem 2032	// T-shirt - size matters

}

//42
Character ("Gasket", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 2

	TextIndex 42
	VoiceType 42
	Portrait 1009

	Head 3
	Cap	547
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			72
	Dexterity		89
	Strength		73
	Wisdom			49
	Perception		69

 /// SKILLS
	Marksmanship	54
	Medical			0
	Mechanics		82
	Explosives		8
	Sneak			25

 /// TRAITS
 Trait ShotgunAdept
 Trait Pathfinder
 Trait Scavenger

	Level 1

	HiringFee 14518
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Vicki"
	Dislikes 0 "Igor"
	Dislikes 1 "Ivan"

 /// - EQUIP:
	// Weapons
	AddItem 33		// Remington M870
	AddItem 905		// 12 gauge
	AddItem 905		// 12 gauge

	// Armor
	AddItem 5022	// Shoes - sport
	AddItem 3028	// Kevlar Pants - black
	AddItem 2076	// Short sleeves shirt - 03 mechanic/employee
	AddItem 6031	// Sunglasses - police

	// Items
	/AddItem 111	// Field Cleaning Kit
	AddItem 182		// lockpick
}

//43
Character ("Razor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 43	
	VoiceType 43

	Portrait 1002
	Head 7
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			84
	Dexterity		87
	Strength		80
	Wisdom			53
	Perception		78

 /// SKILLS
	Marksmanship	47
	Medical			12
	Mechanics		8
	Explosives		11
	Sneak			60

 /// TRAITS
 Trait MeleeExpert
 Trait Macho

	Level 1
	
	HiringFee 16199
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Haywire"
	Likes 1 "Fidel"
	Dislikes 0 "Biff"
	Dislikes 1 "Flo"

 /// - EQUIP:
	// Weapons
	AddItem 7		// Knife
	AddItem 37		// FN Barracuda
	AddItem 900		// .357 Magnum

	// Armor
	AddItem 5042	// Military boots - dark brown
	AddItem 3032	// Kevlar Pants - grey
	Attachment 50
	AddItem 2029	// T-shirt - red Angel of death
}

//44
Character ("Flo", 0)
{
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 44
	VoiceType 44
	FacialAnimType 0
	Portrait 1014

	Head 14
	Cap 54			// hair 12 brown
	Torso 300		// top 01 01
	Legs 2010		// naked
	Feet 10

 /// STATS
	Agility			43
	Dexterity		74
	Strength		45
	Wisdom			89
	Perception		69

 /// SKILLS
	Marksmanship	44
	Medical			19
	Mechanics		7
	Explosives		2
	Sneak			68

 /// TRAITS
 Trait TeamPlayer
 Trait Overweight
 Trait Wimp

	Level 1
	
	HiringFee 3528
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Biff"
	Likes 1 "Lynx"
	Dislikes 0 "Meltdown"

 /// - EQUIP:
	// Weapons
	AddItem 36		// SW 38er Special
	AddItem 902		// 38cal
	AddItem 902		// 38cal

	// Armor
	AddItem 5020	// Sneakers
	AddItem 3126	// Trousers - white
	Additem 2068	// Short sleeves shirt - black
	AddItem 1275	// Flatcap
}

//45
Character ("Gumpy", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 45
	VoiceType 45
	Portrait 1003

	Head 6
	Cap 572	//md brown
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			63
	Dexterity		71
	Strength		70
	Wisdom			90
	Perception		66

 /// SKILLS
	Marksmanship	52
	Medical			9
	Mechanics		0
	Explosives		67
	Sneak			15

 /// TRAITS
 Trait ExplosivesExpert

	Level 1
	
	HiringFee 9260
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 7030	// Makarov PM
	AddItem 924		// 9x18mm Makarov
	AddItem 924		// 9x18mm Makarov

	// Armor
	AddItem 5021	// Shoes - leather brown
	AddItem 3124	// Trousers - green
	AddItem 2072	// Short sleeves shirt - grey
	AddItem 1192	// Hat - grey

	// Items
	AddItem 161		// C4 Remote
	AddItem 120		// Defuse Kit
}

//46
Character ("Larry", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 46
	VoiceType 46
	Portrait 1005

	Head 550
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			84
	Dexterity		75
	Strength		67
	Wisdom			70
	Perception		68

 /// SKILLS
	Marksmanship	73
	Medical			64
	Mechanics		14
	Explosives		90
	Sneak			75

 /// TRAITS
 Trait ExplosivesExpert
 Trait Teamplayer

	Level 1
	
	HiringFee 17428
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Biff"
	Likes 1 "Flo"
	Dislikes 0 "Steroid"
	Dislikes 1 "Static"

 /// - EQUIP:
	// Weapons
	AddItem 54		// MP5SD
	AddItem 911		// 9x19mm
	AddItem 911		// 9x19mm

	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3045	// Kevlar Pants tucked - camo06
	Attachment 70
	AddItem 2085	// Long sleeves shirt - camo06
	Vest 20

	// Items
	AddItem 101		// Medkit
	AddItem 160		// C4 timer
 }
 
 //48
Character ("Cougar", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 48
	VoiceType 48
	Portrait 1003
	Portrait 1008

	Head 5
	Cap 547
	Torso 0
	Legs 2000
	Feet 0

 /// STATS
	Agility			84
	Dexterity		78
	Strength		82
	Wisdom			77
	Perception		82

 /// SKILLS
	Marksmanship	84
	Medical			49
	Mechanics		58
	Explosives		37
	Sneak			85

 /// TRAITS
 Trait AssaultRifleExpert
 Trait Runner

	Level 1
	
	HiringFee 24746
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Wolf"
	Likes 1 "Len"

 /// - EQUIP:
	// Weapons
	AddItem 2		// M4
	AddItem 908		// 5.56mm Nato
	AddItem 908		// 5.56mm Nato

	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3074	// Spectra Pants - camo08
	AddItem 2206	// T-shirt - white
	AddItem 4000	// Kevlar armor
}

//49
Character ("Numb", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 0

	TextIndex 49
	VoiceType 49
	Portrait 1003

	Head 602
	Cap	560	//hair	
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			91
	Dexterity		66
	Strength		84
	Wisdom			70
	Perception		68

 /// SKILLS
	Marksmanship	88
	Medical			58
	Mechanics		9
	Explosives		13
	Sneak			57

 /// TRAITS
 Trait NightOps
 Trait MeleeExpert

	Level 1
	
	HiringFee 20076
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Malice"
	Dislikes 0 "Scope"
	Dislikes 1 "Sidney"
	Dislikes 2 "Vicki"
	//Hates 0 "Sidney"
	//Hates 1 "Vicki"

 /// - EQUIP:
	// Weapons
	AddItem 7		// Knife
	AddItem 27		// Ingram MAC-10
	AddItem 903		// .45 ACP
	AddItem 903		// .45 ACP

	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3092	// Spectra pants tucked - grey
	Attachment 60
	AddItem 2045	// T-shirt - 17 gasmask
	AddItem 4022	// Dyneema vest
	AddItem 6030	// Sunglasses - ballistic
}

//50
Character ("Bubba", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 50
	VoiceType 50
	Portrait 1008

	Head 69 // 508
	Torso 2	//black shirt
	Legs 2000
	Feet 0

 /// STATS
	Agility			54
	Dexterity		68
	Strength		96
	Wisdom			29
	Perception		54

 /// SKILLS
	Marksmanship	73
	Medical			0
	Mechanics		59
	Explosives		61
	Sneak			5

 /// TRAITS
 Trait SubmachineGunExpert
 Trait DeathWish
 Trait Overweight

	Level 1
	
	HiringFee 10454
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Bull"
	Likes 1 "Buzz"

 /// - EQUIP:
	// Weapons
	AddItem 7043	// Baseball bat
	AddItem 9		// HK53
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm

	// Armmor
	AddItem 5040	// Military boots - black
	AddItem 3069	// Spectra Pants - blue
	Attachment 80
	Additem 2109	// Uniform - blue
	Vest 22
	AddItem 1109	// Military cap - blue

	// Items
	AddItem 181		// Crowbar
}


///////////////RPC /////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////

//57
Character ("Miguel", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 117
	VoiceType 57
	Portrait 1007

	Head 33
	Cap 570	//md black
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 78
	Dexterity 72
	Strength 89
	Wisdom 93
	Perception 86

	Marksmanship 60
	Mechanics 41
	Explosives 31
	Medical 12
	Sneak 39
	
	Level 1

 /// - TRAITS:
 	Trait AssaultRifleAdept
 	Trait TeamPlayer
 	Trait Scout

 /// - RELATIONS:

 /// - EQUIP:
	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3030	// Kevlar pants - brown
	AddItem 2083	// Long sleeves shirt - camo04

	RecruitAchievement 40
}

//58
Character ("Carlos", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 123
	VoiceType 58
	Portrait 1005

	Head 58
	Cap 570	//md black
	Torso 2001
	Legs 2001
	Feet 1

 /// - STATS:
	Agility 70
	Dexterity 72
	Strength 74
	Wisdom 89
	Perception 79

	Marksmanship 47
	Mechanics 68
	Explosives 51
	Medical 27
	Sneak 45
	
	Level 1

 /// - TRAITS:
 	Trait Bargainer
 	Trait ShortSighted
 	Trait TeamPlayer

 /// - RELATIONS:

 /// - EQUIP:
	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3028	// Kevlar pants - black
	AddItem  2070	// Shirt - brown

	// Items
	AddItem  110	// Tool Kit

	RecruitAchievement 41
}

//59
Character ("Ira", 5)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 101 //Used for recruitment dialog
	VoiceType 59
	FacialAnimType 2
	Portrait 1025

	Head 14
	Cap 42	//hair 9 brown
	Torso 2010
	Legs 2010
	Feet 10

 /// - STATS:
	Agility 89
	Dexterity 75
	Strength 56
	Wisdom 87
	Perception 88

	Marksmanship 40
	Mechanics 39
	Explosives 4
	Medical 57
	Sneak 71
	
	Level 1

 /// - TRAITS:
 	Trait Chameleon
 	Trait Pathfinder
	Trait Untouched

 /// - RELATIONS:

 /// - EQUIP:
	// Armor
	AddItem 5042	// Military boots - dark brown
	Attachment 81	// Handgun holster - leather
	AddItem 6006	// Scarf - green
	AddItem 3083	// Spectra pants tucked - camo04
	AddItem 2034	// T-shirt - wolfpack

	// Items
	AddItem 101		// Medikit

	RecruitAchievement 42
}

//60
Character ("Dimitri", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 119
	VoiceType 60
	Portrait 1003

	Head 2000
	Torso 2001
	Legs 2001
	Feet 1

 /// - STATS:
	Agility 80
	Dexterity 67
	Strength 78
	Wisdom 61
	Perception 70

	Marksmanship 61
	Mechanics 54
	Explosives 17
	Medical 9
	Sneak 53

	Level 1

 /// - TRAITS:
 	Trait HandgunExpert
 	Trait MeleeAdept
 	Trait TeamPlayer

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 5023	// Shoes - black
	AddItem 3027	// Kevlar pants - beige
	AddItem  2083	// Long sleeves shirt - camo04


	RecruitAchievement 43
}

//61
Character ("Devin", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 141
	VoiceType 61
	Portrait 1003

	Head 61
	Cap 572	//md brown	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 91
	Dexterity 89
	Strength 71
	Wisdom 93
	Perception 76

	Marksmanship 35
	Mechanics 64
	Explosives 93
	Medical 0
	Sneak 42
	
	Level 1

 /// - TRAITS:
 	Trait Scavenger
 	Trait ExplosivesExpert
 	Trait DeathWish

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 5023	// Shoes - black
	AddItem 3127	// Trousers - jeans
	AddItem 2088	// Long sleeves shirt - black
	
	//Give him the items he gets from recruiting
	AddItem 140
	AddItem 140
	AddItem 161
	AddItem 161
	AddItem 160

	RecruitAchievement 44
}

//63
Character ("Hamous", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 142 // Recruit Dialogue
	VoiceType 63
	Portrait 1010

	Head 29
	Cap	540	//scully black	
	Torso 2001
	Legs  2001
	Feet 1

 /// - STATS:
	Agility 51
	Dexterity 82
	Strength 86
	Wisdom 41
	Perception 68

	Marksmanship 52
	Mechanics 49
	Explosives 2
	Medical 37
	Sneak 89
	
	Level 1

 /// - TRAITS:
 	Trait Pathfinder
 	Trait Overweight
 	Trait MeleeAdept

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 5024	// Shoes - brown
	AddItem 3125	// Trousers - grey
	AddItem 2070	// Shirt - brown

	RecruitAchievement 45
}

//66
Character ("Dynamo", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 125
	VoiceType 66
	Portrait 1006

	Head 18
	Torso 2002	//naked black
	Legs 2002
	Feet 2

 /// - STATS:
	Agility 86
	Dexterity 76
	Strength 91
	Wisdom 80
	Perception 72

	Marksmanship 72
	Mechanics 13
	Explosives 24
	Medical 11
	Sneak 69
	
	Level 1

 /// - TRAITS:
 	Trait AssaultRifleExpert
 	Trait Gunslinger
 	Trait TeamPlayer

 /// - RELATIONS:

 /// - EQUIP:
 	AddItem 5020	// Sneakers
	AddItem 2069	// Shirt - blue
	AddItem 3122	// Trousers - blue

}


//67
Character ("Shank", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 140
	VoiceType 67
	Portrait 1005

	Head 2
	Cap	541	//hair
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 78
	Dexterity 79
	Strength 75
	Wisdom 71
	Perception 78

	Marksmanship 15
	Mechanics 42
	Explosives 37
	Medical 31
	Sneak 60
	
	Level 1

 /// - TRAITS:
 	Trait Scavenger
 	Trait Gunslinger

 /// - RELATIONS:

 /// - EQUIP:
 	AddItem 5020	// Sneakers
	AddItem 2069	// Shirt - blue
	AddItem 3122	// Trousers - blue

	RecruitAchievement 47
}


//68
Character ("Iggy", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	Head 68
	Torso 2000
	Legs 2000
	Feet 0
	
	TextIndex 120
	VoiceType 68
	Portrait 1005

 /// - STATS:
	Agility 81
	Dexterity 78
	Strength 83
	Wisdom 90
	Perception 78

	Marksmanship 71
	Mechanics 31
	Explosives 24
	Medical 27
	Sneak 69

	Level 1

 /// - TRAITS:
 	Trait Tough
 	Trait SubmachineGunExpert
 	Trait AssaultRifleExpert

 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 9  // Mp5
	AddItem 908 //5_56mm
	AddItem 908 //5_56mm
	AddItem 908 //5_56mm

	AddItem 38 // Desert Eagle
	AddItem 90 // Silencer
	AddItem 900 //357cal
	AddItem 900 //357cal

	// Armor
	AddItem 5023	// Shoes - black
	AddItem 3030	// Kevlar pants - brown
	AddItem 2088	// Long sleeves shirt - black
	AddItem 6020	// Glasses - black

	RecruitAchievement 48
}


//69 Dr.Vincent Beaumont
Character ("Vince", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	Portrait 1010
	TextIndex 113
	VoiceType 69

	Head 69
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 69
	Dexterity 81
	Strength 88
	Wisdom 93
	Perception 90

	Marksmanship 28
	Mechanics 5
	Explosives 0
	Medical 95
	Sneak 21
	
	Level 1

 /// - TRAITS:
 	Trait Runner
 	Trait TeamPlayer

 /// - RELATIONS:

 /// - EQUIP:
	// Armor
	AddItem 5020	// Sneakers
	AddItem 3127	// Trousers - white
	AddItem 2091	// Long sleeves shirt - green

	RecruitAchievement 49
}

//70
Character ("Conrad", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 132
	VoiceType 70
	Portrait 1005

	Head 9
	Cap 505		// steroid black	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 65
	Dexterity 70
	Strength 93
	Wisdom 92
	Perception 80

	Marksmanship 81
	Mechanics 21
	Explosives 30
	Medical 25
	Sneak 70
	
	Level 1

 /// - TRAITS:
 	Trait Scout
 	Trait Macho
 	Trait NightOps

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 5041	// Military boots - brown
	AddItem 3027	// Kevlar pants - beige
	AddItem 2066	// Shirt - camo 07

	AddItem 7106	// Sniper scope Mk II

	RecruitAchievement 50
}

//72
Character ("Maddog", 5)
{
 /// - BODY:
	EyeColor 0

	TextIndex 124	
	VoiceType 72
	Portrait 1008

	Head  35
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 80
	Dexterity 91
	Strength 93
	Wisdom 67
	Perception 60

	Marksmanship 57
	Mechanics 43
	Explosives 53
	Medical 11
	Sneak 63
	
	Level 1

 /// - TRAITS:
 	Trait DeathWish
 	Trait ShotgunExpert

 /// - RELATIONS:

 /// - EQUIP:
 
	// Armor
	AddItem 1105	// Cap - camo6
	AddItem 3025	// Kevlar pants - camo06
	AddItem 2073	// Shirt - white

	//Items theoretically received by a quest
	AddItem 182	// lockpick
	AddItem 160	// c4 timer
	AddItem 53	// axe needed to to already have a knife equiped
	AddItem 7	// knife
	RecruitAchievement 51
}

//no Speck


//////////////////////////////////////////////////////////////////////////////
/////////////////////////--Quest NPCs--//////////////////////////////////////
////////////////////////////////////////////////////////////////////////////

Character ("q_Slay", 4)
{
	Gender 0
	SkinColor 0
	EyeColor 1
	Head 09
	Portrait 1008
	
	Cap	537	//trevor brown
	
	Torso 2000
	Legs 2000
	Feet 0

	AddItem 2088	//lshirt black
	AddItem 3025	//combat camo 06
	AddItem 5023	//normal black
	
	AddItem 29 // Thompson
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	
	AddItem 140 // Mines for quest testing
	AddItem 140
	AddItem 140
	AddItem 140
	
	AddItem 2088	//lshirt black
	AddItem 3025	//combat camo 06
	AddItem 5023	//normal black
	
	AddItem 29 // Thompson
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	
	AddItem 140 // Mines for quest testing
	AddItem 140
	AddItem 140
	AddItem 140
	
	TextIndex 40
	VoiceType 40
	
	Agility 66
	Dexterity 56
	Strength 33
	Wisdom 12
	Perception 85
	Marksmanship 6
	Mechanics 8
	Explosives 11
	Medical 12
	Level 6
	Sneak 54
}




//////////////////////////////////////////////////////////////////////////////
//////////////////--AI Test Character--///////////////////////////////////
Character ("TestDummy", 2)
{
	Gender 0
	SkinColor 1

	Level 9
	
	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Glasses 30
	
	Feet 40
	
	Glasses 30

	Perception 60
	Strength 1000

	AddItem 3
	AddItem 908 //ammo
	AddItem 908
	AddItem 908
	AddItem 1120
	AddItem 2062
	AddItem 3022
	AddItem 4002
	
	AddItem 3
	AddItem 908 //ammo
	AddItem 908
	AddItem 908
	AddItem 1120
	AddItem 2062
	AddItem 3022
	AddItem 4002
}

//////////////////////////////////////////////////////////////////////////
/////////////////////////---HumanMilitia---///////////////////////////////
//////////////////////////////////////////////////////////////////////////

//--ELITE_MILITIA>VETERAN_MILITIA>REGULAR_MILITIA>RECRUIT_MILITIA>REVOLTER----

Character ("Revolter1", 1)    
{
	Gender 0
	SkinColor 1
	Head 29
	Portrait 1010
	EyeColor 1
	Torso 2001	
	Legs 2001
	Feet 1
	
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3083	// Spectra Pants short- camo04
	AddItem 2223	// Checkered jacket - green
	AddItem 4021	// Concealable Vest
	AddItem 6001	// Face mask - blue pattern
	Attachment 50	// Knife holster - empty
	
	AddItem 5040	// Military boots - black
	AddItem 3083	// Spectra Pants short- camo04
	AddItem 2223	// Checkered jacket - green
	AddItem 4021	// Concealable Vest
	AddItem 6001	// Face mask - blue pattern
	Attachment 50	// Knife holster - empty
	
	VoiceType 239
	
}

Character ("Revolter2", 1)    
{
	Gender 0
	SkinColor 2
	EyeColor 1
	Head 16
	Portrait 1007
	
	
	Torso 2002
	Legs 2002
	Feet 2
	
	//HP 45
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

	AddItem 5040	// Military boots - black
	AddItem 3083	// Spectra Pants short- camo04
	AddItem 2031	// T-shirt - green "Born to kill"
	AddItem 4021	// Concealable Vest
	AddItem 6006	// Scarf - green
	AddItem 1223	// Beret - black
	Attachment 51	// Knife holster - brown leather
	
	AddItem 5040	// Military boots - black
	AddItem 3083	// Spectra Pants short- camo04
	AddItem 2031	// T-shirt - green "Born to kill"
	AddItem 4021	// Concealable Vest
	AddItem 6006	// Scarf - green
	AddItem 1223	// Beret - black
	Attachment 51	// Knife holster - brown leather
	
	VoiceType 240
	
}

Character ("Revolter3", 1)   
{
	Gender 1
	SkinColor 2
	EyeColor 1
	

	Head 4
	Portrait 1004
	
	Torso 2012
	Legs 2012
	Feet 12
	
	//HP 45
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

	AddItem 5042	// Military boots - dark brown
	AddItem 3063	// Spectra Pants - camo04
	AddItem 2075	// Shirt - Hawaii  red
	AddItem 4021	// Concealable Vest
	AddItem 1244	// Bandanna - red
	
	AddItem 5042	// Military boots - dark brown
	AddItem 3063	// Spectra Pants - camo04
	AddItem 2075	// Shirt - Hawaii  red
	AddItem 4021	// Concealable Vest
	AddItem 1244	// Bandanna - red
	
	VoiceType 241
	
}

Character ("Revolter4", 1)    
{
	Gender 0
	SkinColor 0
	EyeColor 3
	
	Head 22
	Portrait 1003
		
	Torso 2000
	Legs 2000
	Feet 0
		
	
	//HP 45
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

	AddItem 5041	// Military boots - brown
	AddItem 3083	// Spectra Pants short- camo04
	AddItem 2068	// Short sleeve shirt - black
	AddItem 4021	// Concealable Vest
	AddItem 1108	// Military cap - black
	
	AddItem 5041	// Military boots - brown
	AddItem 3083	// Spectra Pants short- camo04
	AddItem 2068	// Short sleeve shirt - black
	AddItem 4021	// Concealable Vest
	AddItem 1108	// Military cap - black
	
	VoiceType 243
	
}

Character ("Ferdator", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001	
	Legs 2001
	Feet 1	
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	//HP 75
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 79
	Marksmanship 77
	Mechanics 74
	Explosives 56
	Medical 72
	Level 9
	Sneak 77

	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
}

//Level 2 Citydefender Militia
Character ("Recruit_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001	
	Legs 2001
	Feet 1	
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	//HP 55
	Agility 57
	Dexterity 75
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 65
	Mechanics 54
	Explosives 56
	Medical 52
	Level 2
	Sneak 57

	AddItem 40 // Glock18
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2204	//tshirt green
	AddItem 1222 // Beret green
	
	AddItem 40 // Glock18
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2204	//tshirt green
	AddItem 1222 // Beret green
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 244
}

//Level 3 Citydefender Militia
Character ("Regular_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001 	
	Legs 2001
	Feet 1	
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	//HP 65
	Agility 67
	Dexterity 80
	Strength 60
	Wisdom 69
	Perception 75
	Marksmanship 70
	Mechanics 64
	Explosives 66
	Medical 62
	Level 3
	Sneak 67

	AddItem 26 // MP5K
  	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1222 // Beret green
	
	AddItem 26 // MP5K
  	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1222 // Beret green
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 245
}

//Level 4 Citydefender Militia
Character ("Veteran_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001 	
	Legs 2001
	Feet 1
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	Agility 77
	Dexterity 88
	Strength 70
	Wisdom 79
	Perception 81
	Marksmanship 78
	Mechanics 74
	Explosives 76
	Medical 72
	Level 4
	Sneak 77

	AddItem 9 // MP53

	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	AddItem 9 // MP53
	
	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 246
}

//Level 5 Citydefender Militia
Character ("Elite_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001 	
	Legs 2001
	Feet 1	
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	Agility 87
	Dexterity 92
	Strength 80
	Wisdom 89
	Perception 93
	Marksmanship 91
	Mechanics 84
	Explosives 86
	Medical 82
	Level 5
	Sneak 87

	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 247
}




// ==============================================================================================================================================
// ================================================================== SOLDIERS ==================================================================
// ==============================================================================================================================================

//--ROYALGUARD>ASSASSIN>SOLDIER>BRIGAND>BANDIT----
//--    300 xp > 220 xp  > 170 xp > 100 xp >  50 xp ---
//-- Player Level up at:
// 0, 100, 400, 800, 1400, 2200, 3200, 4300, 5400, 6500, 7700




// ============================
// ==  LVL 1 ENEMY SOLDIERS  ==
// ============================

// 01. L1 Enemy soldier - Melee PVT
Character ("Bandit1", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 63
	
	Feet 63
	
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	Marksmanship 47
	Mechanics 64
	Explosives 66
	Medical 62
	Level 1
	Sneak 67

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2206	// T-shirt - white
	AddItem 1107	// Military cap - beige
	AddItem 6007	// Scarf - white
	Attachment 50	// Knife holster - empty

	// Items
	AddItem 7		// Combat knife
	AddItem 127		// Stun Grenade
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2206	// T-shirt - white
	AddItem 1107	// Military cap - beige
	AddItem 6007	// Scarf - white
	Attachment 50	// Knife holster - empty

	// Items
	AddItem 7		// Combat knife
	AddItem 127		// Stun Grenade
	
	
	XPForKilling 50
	VoiceType 221
}

// 02. L1 Enemy soldier - Handgun PVT
Character ("Bandit2", 2) 
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 0
	Feet 20
	
	Feet 20

	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 47
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	Attachment 60	// Knife holster
	AddItem 2067	// Short sleeves shirt - beige
	AddItem 1107	// Military cap - beige
	AddItem 6031	// Police sunglasses

	// Items
	AddItem 5		// HK USP
	AddItem 903		// .45 ACP
	
	AddItem 105		// Bandage
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	Attachment 60	// Knife holster
	AddItem 2067	// Short sleeves shirt - beige
	AddItem 1107	// Military cap - beige
	AddItem 6031	// Police sunglasses

	// Items
	AddItem 5		// HK USP
	AddItem 903		// .45 ACP
	
	AddItem 105		// Bandage
	
	XPForKilling 50
	VoiceType 222
}

// 03. L1 Enemy soldier - Handgun PVT
Character ("Bandit3", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 24	//normal brown
	
	Feet 24	//normal brown
	
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 45
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2087	// Long sleeves shirt - beige
	AddItem 1107	// Military cap - beige
	Attachment 70	// Handgun holster
	
	// Items
	AddItem 41		// Beretta 92F
	AddItem 911		// 9mm
	
	AddItem 105		// Bandage
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2087	// Long sleeves shirt - beige
	AddItem 1107	// Military cap - beige
	Attachment 70	// Handgun holster
	
	// Items
	AddItem 41		// Beretta 92F
	AddItem 911		// 9mm
	
	AddItem 105		// Bandage
	
	XPForKilling 50
	VoiceType 221
}

// 04. L1 Enemy soldier - Handgun PVT
Character ("Bandit4", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 2001
	Legs 1
	Feet 1 		//barefoot
	
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 39
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2107	// Uniform - beige
	AddItem 1107	// Military cap - beige
	Attachment 80	// Handgun holster - empty
	
	// Items
	AddItem 39		// Glock 17
	AddItem 911		// 9mm
	
	AddItem 112		// Weapon oil
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2107	// Uniform - beige
	AddItem 1107	// Military cap - beige
	Attachment 80	// Handgun holster - empty
	
	// Items
	AddItem 39		// Glock 17
	AddItem 911		// 9mm
	
	AddItem 112		// Weapon oil

	XPForKilling 50
	VoiceType 222
}

// 05. L1 Enemy soldier - Handgun PVT
Character ("Bandit5", 2) 
{
	Gender 0
	SkinColor 2
	
	Head 1
	Torso 12
	Legs 115
	Feet 50		
	
	Feet 50		
		
	//HP 55
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 41
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2107	// Uniform - beige
	AddItem 1107	// Military cap - beige
	AddItem 6006	// Scarf - green
	Attachment 70	// Handgun holster
	
	// Items
	AddItem 36 		// .38 S&W Special
	AddItem 902 	// .38 S&W

	AddItem 718		// Apple
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2107	// Uniform - beige
	AddItem 1107	// Military cap - beige
	AddItem 6006	// Scarf - green
	Attachment 70	// Handgun holster
	
	// Items
	AddItem 36 		// .38 S&W Special
	AddItem 902 	// .38 S&W

	AddItem 718		// Apple

	XPForKilling 50
	VoiceType 221
}

// 06. L1 Enemy soldier - Handgun PVT
Character ("Bandit6", 2) 
{
	Gender 0
	SkinColor 2
	
	Head 1
	Torso 12
	Legs 115
	Feet 50		
	
	Feet 50		
		
	//HP 55
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 41
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2067	// Short sleeves shirt - beige
	AddItem 1107	// Military cap - beige
	Attachment 51	// Knife holster - leather
	
	// Items
	AddItem 7008 	// CZ 52
	AddItem 917 	// 7.62x25mm

	AddItem 838		// Deidranna Flyer
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2067	// Short sleeves shirt - beige
	AddItem 1107	// Military cap - beige
	Attachment 51	// Knife holster - leather
	
	// Items
	AddItem 7008 	// CZ 52
	AddItem 917 	// 7.62x25mm

	AddItem 838		// Deidranna Flyer

	XPForKilling 50
	VoiceType 221
}

// 07. L1 Enemy soldier - Handgun PVT
Character ("Bandit7", 2) 
{
	Gender 0
	SkinColor 0

	Head 2000
	Torso 5
	Legs 1
	Feet 24	//normal brown
	
	Feet 24	//normal brown
	
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 45
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2087	// Long sleeves shirt - beige
	AddItem 1107	// Military cap - beige
	Attachment 81	// Handgun holster - leather

	// Items
	AddItem 7030	// Makarov PM
	AddItem 7100	// Sights set
	AddItem 924		// 9x18mm Makarov
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2087	// Long sleeves shirt - beige
	AddItem 1107	// Military cap - beige
	Attachment 81	// Handgun holster - leather

	// Items
	AddItem 7030	// Makarov PM
	AddItem 7100	// Sights set
	AddItem 924		// 9x18mm Makarov

	XPForKilling 50
	VoiceType 221
}

// 08. L1 Enemy soldier - Handgun PVT
Character ("Bandit8", 2) 
{
	Gender 1
	SkinColor 2

	Head 4
	Torso 2012
	Legs 175
	Feet 25		
	
	Feet 25		

	Cap 72	//17 hair black

	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 57
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2067	// Short sleeves shirt - beige
	AddItem 1107	// Military cap - beige
	AddItem 6007	// Scarf - white
	Attachment 60	// Knife holster

	// Items	
	AddItem 38		// Desert Eagle
	AddItem 900		// Cal 357

	AddItem 793		// Cigarettes
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2067	// Short sleeves shirt - beige
	AddItem 1107	// Military cap - beige
	AddItem 6007	// Scarf - white
	Attachment 60	// Knife holster

	// Items	
	AddItem 38		// Desert Eagle
	AddItem 900		// Cal 357

	AddItem 793		// Cigarettes

	XPForKilling 50
	VoiceType 223
}

// ============================
// ==  LVL 2 ENEMY SOLDIERS  ==
// ============================

// 01. L2 Enemy soldier - SMG
Character ("Brigand1", 2)  
{
	Gender 0
	SkinColor 1

	Head 2000 
	Torso 5
	Legs 1
	Feet 22	
	
	Feet 22	
	
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	Marksmanship 46
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	Path "Enemy_Path2"

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2107	// Uniform - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	AddItem 6031	// Sunglasses - Police
	Attachment 51	// Knife holster - brown leather ADDON

	// Items
	AddItem 16		// Type 85
	// AddItem 917		// 7.62x25mm
	
	AddItem 128		// Gas grenade
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2107	// Uniform - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	AddItem 6031	// Sunglasses - Police
	Attachment 51	// Knife holster - brown leather ADDON

	// Items
	AddItem 16		// Type 85
	// AddItem 917		// 7.62x25mm
	
	AddItem 128		// Gas grenade
	
	XPForKilling 100
	VoiceType 224
}

// 02. L2 Enemy soldier - CQB Specialist
Character ("Brigand2", 2) 
{
	Gender 0
	SkinColor 2
	Head 1
	Torso 11
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	Marksmanship 56
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67
	
	Path "Enemy_Path3"

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2301	// CQB uniform - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	Attachment 70	// Handgun holster

	//Items
	AddItem 33		// M870 Shotgun
	//AddItem 905		// Gauge 12
	
	AddItem 126		// Smoke grenade
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2301	// CQB uniform - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	Attachment 70	// Handgun holster

	//Items
	AddItem 33		// M870 Shotgun
	//AddItem 905		// Gauge 12
	
	AddItem 126		// Smoke grenade

	XPForKilling 100
	VoiceType 225
}

// 03. L2 Enemy soldier - SMG
Character ("Brigand3", 2)  
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 22
	
	Feet 22

	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	Marksmanship 67
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	Path "Enemy_Path3"

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2301	// CQB uniform - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	AddItem 6000	// Face mask red pattern
	Attachment 60	// Knife holster

	//Items
	AddItem 7041	// Skorpion vz. 82
	//AddItem 924		// 9x18mm Makarov

	AddItem 790		// Canteen
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2301	// CQB uniform - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	AddItem 6000	// Face mask red pattern
	Attachment 60	// Knife holster

	//Items
	AddItem 7041	// Skorpion vz. 82
	//AddItem 924		// 9x18mm Makarov

	AddItem 790		// Canteen

	XPForKilling 100
	VoiceType 226
}

// 04. L2 Enemy soldier - SMG
Character ("Brigand4", 2)  
{
	Gender 0
	SkinColor 1

	Head 13
	Torso 5
	Legs 1
	Feet 41	//brown boots	
	
	Feet 41	//brown boots	
	
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	Marksmanship 60
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2200	// T-shirt - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	Attachment 50	// Knife holster - empty

	//Items
	AddItem 7044	// PP-91 KEDR
	//AddItem 924		// 9x18mm Makarov

	AddItem 111		// Field Cleaning Kit
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2200	// T-shirt - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	Attachment 50	// Knife holster - empty

	//Items
	AddItem 7044	// PP-91 KEDR
	//AddItem 924		// 9x18mm Makarov

	AddItem 111		// Field Cleaning Kit

	XPForKilling 100
	VoiceType 224
}

// 05. L2 Enemy soldier - SMG
Character ("Brigand5", 2)  
{
	Gender 0
	SkinColor 2

	Head 12
	Torso 2000
	Legs 1
	Feet 41	//brown boots	
	
	Feet 41	//brown boots	
	
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	Marksmanship 40
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2087	// Long sleeves shirt - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	AddItem 6006	// Scarf - green
	Attachment 80	// Handgun holster - empty

	//Items
	AddItem 28		// TEC-9
	//AddItem 911		// 9 mm
	
	AddItem 706		// Da Honko Power Bar
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2087	// Long sleeves shirt - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	AddItem 6006	// Scarf - green
	Attachment 80	// Handgun holster - empty

	//Items
	AddItem 28		// TEC-9
	//AddItem 911		// 9 mm
	
	AddItem 706		// Da Honko Power Bar

	XPForKilling 100
	VoiceType 225
}

// 06. L2 Enemy soldier - First Class PVT
Character ("Brigand6", 2)  
{
	Gender 0
	SkinColor 0

	Head 12
	Torso 2000
	Legs 1
	Feet 41	//brown boots	
	
	Feet 41	//brown boots	
	
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	Marksmanship 40
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2107	// Uniform - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	Attachment 51	// Knife holster - leather

	//Items
	AddItem 7036	// PPSh-41
	//AddItem 917		// 7.62x25mm

	AddItem 101		// Medkit
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2107	// Uniform - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	Attachment 51	// Knife holster - leather

	//Items
	AddItem 7036	// PPSh-41
	//AddItem 917		// 7.62x25mm

	AddItem 101		// Medkit

	XPForKilling 100
	VoiceType 225
}

// 07. L2 Enemy soldier - SMG
Character ("Brigand7", 2)  
{
	Gender 0
	SkinColor 0

	Head 12
	Torso 2000
	Legs 1
	Feet 41	//brown boots	
	
	Feet 41	//brown boots	
	
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	Marksmanship 40
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2067	// Short sleeve shirt - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	AddItem 6006	// Scarf - green
	Attachment 80	// Handgun holster - empty

	//Items
	AddItem 27		// MAC-10
	//AddItem 903		// .45 ACP

	AddItem 128		// Gas grenade
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2067	// Short sleeve shirt - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	AddItem 6006	// Scarf - green
	Attachment 80	// Handgun holster - empty

	//Items
	AddItem 27		// MAC-10
	//AddItem 903		// .45 ACP

	AddItem 128		// Gas grenade

	XPForKilling 100
	VoiceType 225
}

// ============================
// ==  LVL 3 ENEMY SOLDIERS  ==
// ============================

// 01. L3 Enemy soldier - Grenadier
Character ("Soldier1", 2) 
{
	Gender 0
	SkinColor 0

	Head 13
	Torso 5
	Legs 1
	Feet 41
	
	Feet 41
	
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 70
	Marksmanship 65
	Mechanics 74
	Explosives 86
	Medical 52
	Level 3
	Sneak 77

	Path "Enemy_Path3"

	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3087	// Spectra Pants short- beige
	AddItem 2301	// CQB uniform - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	Attachment 50	// Knife holster - empty

	//Items
	AddItem 20		// FN SLP Tactical
	AddItem 7105	// Gen II sights system
	//AddItem 905		// Gauge 12
	
	AddItem 125		// Frag grenade
	
	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3087	// Spectra Pants short- beige
	AddItem 2301	// CQB uniform - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	Attachment 50	// Knife holster - empty

	//Items
	AddItem 20		// FN SLP Tactical
	AddItem 7105	// Gen II sights system
	//AddItem 905		// Gauge 12
	
	AddItem 125		// Frag grenade

	XPForKilling 150
	VoiceType 227
}

// 02. L3 Enemy soldier - Storm trooper
Character ("Soldier2", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 77
	Dexterity 72
	Strength 72
	Wisdom 79
	Perception 70
	Marksmanship 65
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	Path "Enemy_Path3"

	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3067	// Spectra Pants - beige
	AddItem 2200	// T-shirt - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6006	// Scarf - green

	//Items
	AddItem 7018	// AEK-919 K
	AddItem 7102	// Laser sight
	//AddItem 924		// 9x18mm Makarov
	
	AddItem 790		// Canteen
	
	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3067	// Spectra Pants - beige
	AddItem 2200	// T-shirt - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6006	// Scarf - green

	//Items
	AddItem 7018	// AEK-919 K
	AddItem 7102	// Laser sight
	//AddItem 924		// 9x18mm Makarov
	
	AddItem 790		// Canteen

	XPForKilling 150
	VoiceType 228

}

// 03. L3 Enemy soldier - Rifleman
Character ("Soldier3", 2) 
{
	Gender 0
	SkinColor 2

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 77
	Dexterity 72
	Strength 72
	Wisdom 79
	Perception 70
	Marksmanship 65
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	Path "Enemy_Path3"

	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3087	// Spectra Pants short- beige
	AddItem 2067	// Short sleeve shirt - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6031	// Sunglasses - Police
	Attachment 51	// Knife holster - brown leather

	//Items
	AddItem 46		// M4 Carbine
	AddItem 7108	// Rifle sling
	//AddItem 910		// 7.62x39mm

	AddItem 790		// Canteen
	
	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3087	// Spectra Pants short- beige
	AddItem 2067	// Short sleeve shirt - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6031	// Sunglasses - Police
	Attachment 51	// Knife holster - brown leather

	//Items
	AddItem 46		// M4 Carbine
	AddItem 7108	// Rifle sling
	//AddItem 910		// 7.62x39mm

	AddItem 790		// Canteen

	XPForKilling 150
	VoiceType 228

}

// 04. L3 Enemy soldier - Scout
Character ("Soldier4", 2) 
{
	
	Gender 0
	SkinColor 2

	Head 2000
	Torso 5
	Legs 1
	Feet 41
	
	Feet 41
	
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 95
	Marksmanship 55
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	Path "Enemy_Path3"

	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3067	// Spectra Pants - beige
	AddItem 2107	// Uniform - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6040	// Gas mask
	Attachment 70	// Handgun holster

	//Items
	AddItem 7038	// Mosin-Nagant M59
	//AddItem 916		// 7.62x54mmR
	
	AddItem 127		// Stun grenade
	
	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3067	// Spectra Pants - beige
	AddItem 2107	// Uniform - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6040	// Gas mask
	Attachment 70	// Handgun holster

	//Items
	AddItem 7038	// Mosin-Nagant M59
	//AddItem 916		// 7.62x54mmR
	
	AddItem 127		// Stun grenade

	XPForKilling 150
	VoiceType 229
}

// 05. L3 Enemy soldier - Field Medic
Character ("Soldier5", 2) 
{
	
	Gender 0
	SkinColor 0

	Head 11
	Torso 2000
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 70
	Marksmanship 60
	Mechanics 74
	Explosives 56
	Medical 92
	Level 3
	Sneak 77

	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3067	// Spectra Pants - beige
	AddItem 2300	// Medic uniform - beige
	AddItem 4023	// Combat Medic Vest
	AddItem 1400	// Medic helmet - beige
	Glasses 05
	Attachment 80	// Handgun holster - empty

	//Items
	AddItem 24		// AKS-74U
	AddItem 7104	// Folding stock
	//AddItem 907		// 5.45mm
	
	AddItem 100		// Large medikit
	
	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3067	// Spectra Pants - beige
	AddItem 2300	// Medic uniform - beige
	AddItem 4023	// Combat Medic Vest
	AddItem 1400	// Medic helmet - beige
	Glasses 05
	Attachment 80	// Handgun holster - empty

	//Items
	AddItem 24		// AKS-74U
	AddItem 7104	// Folding stock
	//AddItem 907		// 5.45mm
	
	AddItem 100		// Large medikit

	XPForKilling 150
	VoiceType 227
}

// 06 L3 Enemy soldier - Tactician
Character ("Soldier6", 2) 
{
	Gender 0
	SkinColor 0

	Head 12
	Torso 2000
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 70
	Marksmanship 65
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3087	// Spectra Pants short- beige
	AddItem 2087	// Long sleeve shirt - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6032	// Protection glasses
	Attachment 70	// Handgun holster

	//Items
	AddItem 7037	// PP-19 Bizon
	AddItem 98		// Red Dot Optic
	//AddItem 924		// 9x18mm Makarov
	
	AddItem 822		// Intra-Squad Radio
	
	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3087	// Spectra Pants short- beige
	AddItem 2087	// Long sleeve shirt - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6032	// Protection glasses
	Attachment 70	// Handgun holster

	//Items
	AddItem 7037	// PP-19 Bizon
	AddItem 98		// Red Dot Optic
	//AddItem 924		// 9x18mm Makarov
	
	AddItem 822		// Intra-Squad Radio

	XPForKilling 150
	VoiceType 228
}

// 07. L3 Enemy soldier - Assault
Character ("Soldier7", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 70
	Marksmanship 52
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3087	// Spectra Pants short- beige
	AddItem 2206	// T-shirt - white
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6007	// Scarf - white
	Attachment 60	// Knife holster

	//Items
	AddItem 1		// AK-47
	//AddItem 910		// 7.62x39mm

	AddItem 401		// V40 Mini-Grenade
	
	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3087	// Spectra Pants short- beige
	AddItem 2206	// T-shirt - white
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6007	// Scarf - white
	Attachment 60	// Knife holster

	//Items
	AddItem 1		// AK-47
	//AddItem 910		// 7.62x39mm

	AddItem 401		// V40 Mini-Grenade

	XPForKilling 150
	VoiceType 229
}
// ============================
// ==  LVL 4 ENEMY SOLDIERS  ==
// ============================

// 01. L4 Enemy soldier - Spotter
Character ("Assassin1", 2) 
{
	Gender 0
	SkinColor 1

	Head 10 
	Torso 2000
	Legs 2000
	Feet 40	
	
	Feet 40	
	
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 95
	Marksmanship 82
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	Path "Enemy_Path1"
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3080	// Spectra Pants short- camo01
	AddItem 2100	// Uniform - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1120	// Helmet - camo01
	AddItem 6022	// Sunglasses - Matrix
	Attachment 50	// Knife holster - empty

	// Items
	AddItem 32		// VSS Vintorez
	AddItem 7107	// PSO-3 Scope
	//AddItem 915		// 9x39mm
	
	AddItem 104		// Syringe
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3080	// Spectra Pants short- camo01
	AddItem 2100	// Uniform - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1120	// Helmet - camo01
	AddItem 6022	// Sunglasses - Matrix
	Attachment 50	// Knife holster - empty

	// Items
	AddItem 32		// VSS Vintorez
	AddItem 7107	// PSO-3 Scope
	//AddItem 915		// 9x39mm
	
	AddItem 104		// Syringe
	
	XPForKilling 220
	VoiceType 231
}

// 02. L4 Enemy soldier - Recon
Character ("Assassin2", 2) 
{
	Gender 1
	SkinColor 1

	Head 2001 
	Torso 2011
	Legs 2011
	Feet 40	
	
	Feet 40	
	
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 95
	Marksmanship 68
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	Path "Enemy_Path2"

	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3060	// Spectra Pants - camo01
	AddItem 2060	// Uniform - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1160	// Helmet w/ protection glasses - camo01
	Attachment 60	// Knife holster

	// Items
	AddItem 74		// 9A-91
	AddItem 7104	// Folding stock
	//AddItem 915		// 9x39mm
	
	AddItem 400		// Flashbang Grenade
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3060	// Spectra Pants - camo01
	AddItem 2060	// Uniform - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1160	// Helmet w/ protection glasses - camo01
	Attachment 60	// Knife holster

	// Items
	AddItem 74		// 9A-91
	AddItem 7104	// Folding stock
	//AddItem 915		// 9x39mm
	
	AddItem 400		// Flashbang Grenade
	
	XPForKilling 220
	VoiceType 232 //female
}

// 03. L4 Enemy soldier - Operative
Character ("Assassin3", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 22	//sport
	
	Feet 22	//sport
	
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 70
	Marksmanship 58
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3080	// Spectra Pants short- camo01
	AddItem 2060	// Short sleeve shirt - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1120	// Helmet - camo01
	AddItem 6000	// Face mask pattern - red
	Attachment 80	// Handgun holster - empty

	// Items
	AddItem 7039	// AK-74
	AddItem 7105	// Gen II sights system
	//AddItem 907		// 5.45mm
	
	AddItem 128		// Gas grenade
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3080	// Spectra Pants short- camo01
	AddItem 2060	// Short sleeve shirt - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1120	// Helmet - camo01
	AddItem 6000	// Face mask pattern - red
	Attachment 80	// Handgun holster - empty

	// Items
	AddItem 7039	// AK-74
	AddItem 7105	// Gen II sights system
	//AddItem 907		// 5.45mm
	
	AddItem 128		// Gas grenade
	
	XPForKilling 220
	VoiceType 230
}

// 04. L4 Enemy soldier - Engineer
Character ("Assassin4", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 22	//sport
	
	Feet 22	//sport
	
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 70
	Marksmanship 58
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3060	// Spectra Pants - camo01
	AddItem 2020	// T-shirt - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1160	// Helmet w/ night goggles - camo01
	AddItem 6007	// Scarf - white
	Attachment 51	// Knife holster - leather

	// Items
	AddItem 7042	// SPAS-12
	AddItem 98		// Eotech scope
	//AddItem 905		// 12 gauge

	AddItem 110		// Tool Kit
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3060	// Spectra Pants - camo01
	AddItem 2020	// T-shirt - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1160	// Helmet w/ night goggles - camo01
	AddItem 6007	// Scarf - white
	Attachment 51	// Knife holster - leather

	// Items
	AddItem 7042	// SPAS-12
	AddItem 98		// Eotech scope
	//AddItem 905		// 12 gauge

	AddItem 110		// Tool Kit

	XPForKilling 220
	VoiceType 230
}

// 05. L4 Enemy soldier - Assault
Character ("Assassin5", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 22	//sport
	
	Feet 22	//sport
	
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 70
	Marksmanship 58
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	Path "Enemy_Path2"

	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3060	// Spectra Pants short- camo01
	AddItem 2201	// T-shirt - black
	AddItem 4001	// Spectra Armor
	AddItem 1120	// Helmet - camo01
	AddItem 6040	// Gasmask

	// Items
	AddItem 59		// AN-94
	AddItem 7105	// Gen II sights system
	//AddItem 907		// 5.45mm

	AddItem 401		// V40 Mini-Grenade
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3060	// Spectra Pants short- camo01
	AddItem 2201	// T-shirt - black
	AddItem 4001	// Spectra Armor
	AddItem 1120	// Helmet - camo01
	AddItem 6040	// Gasmask

	// Items
	AddItem 59		// AN-94
	AddItem 7105	// Gen II sights system
	//AddItem 907		// 5.45mm

	AddItem 401		// V40 Mini-Grenade

	XPForKilling 220
	VoiceType 230
}

// 06. L4 Enemy soldier - Spec Ops
Character ("Assassin6", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 22 //sport
	
	Feet 22 //sport
	
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 70
	Marksmanship 58
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3060	// Spectra Pants - camo01
	AddItem 2060	// Short sleeve shirt - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1160	// Helmet w/ night goggles - camo01
	AddItem 6008	// Neoprene mask - black
	Attachment 50	// Knife holster

	// Items
	AddItem 7005	// AS Val
	AddItem 7104	// Folding stock
	//AddItem 915		// 9x39mm

	AddItem 128		// Gas grenade
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3060	// Spectra Pants - camo01
	AddItem 2060	// Short sleeve shirt - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1160	// Helmet w/ night goggles - camo01
	AddItem 6008	// Neoprene mask - black
	Attachment 50	// Knife holster

	// Items
	AddItem 7005	// AS Val
	AddItem 7104	// Folding stock
	//AddItem 915		// 9x39mm

	AddItem 128		// Gas grenade
	
	XPForKilling 220
	VoiceType 230
}

// 07. L4 Enemy soldier - Spec Ops
Character ("Assassin7", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 22	//sport
	
	Feet 22	//sport
	
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 70
	Marksmanship 58
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	Path "Enemy_Path3"

	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3080	// Spectra Pants short- camo01
	AddItem 2060	// Short sleeve shirt - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1120	// Helmet - camo01
	AddItem 6035	// Nightvision goggles
	Attachment 70	// Handgun holster

	// Items
	AddItem 7026	// A-91
	AddItem 96		// ACOG 4x
	//AddItem 910		// 7.62x39mm
	
	AddItem 400		// Flashbang Grenade
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3080	// Spectra Pants short- camo01
	AddItem 2060	// Short sleeve shirt - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1120	// Helmet - camo01
	AddItem 6035	// Nightvision goggles
	Attachment 70	// Handgun holster

	// Items
	AddItem 7026	// A-91
	AddItem 96		// ACOG 4x
	//AddItem 910		// 7.62x39mm
	
	AddItem 400		// Flashbang Grenade
	
	XPForKilling 220
	VoiceType 230
}

// 08. L4 Enemy soldier - Light gunner
Character ("Assassin8", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 70
	Marksmanship 75
	Mechanics 74
	Explosives 56
	Medical 62
	Level 4
	Sneak 87

	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3080	// Spectra Pants short- camo01
	AddItem 2020	// T-shirt - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1140	// Helmet w/ protection glasses - camo01
	AddItem 6004	// Face mask - beige
	Attachment 80	// Handgun holster - empty

	// Items
	AddItem 19		// RPK-74
	//AddItem 907		// 5.45mm
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3080	// Spectra Pants short- camo01
	AddItem 2020	// T-shirt - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1140	// Helmet w/ protection glasses - camo01
	AddItem 6004	// Face mask - beige
	Attachment 80	// Handgun holster - empty

	// Items
	AddItem 19		// RPK-74
	//AddItem 907		// 5.45mm

	XPForKilling 220
	VoiceType 231
}

// 09. L4 Enemy soldier - Light gunner
Character ("Assassin9", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40

	
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 70
	Marksmanship 75
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3060	// Spectra Pants - camo01
	AddItem 2201	// T-shirt - black
	AddItem 4001	// Spectra Armor
	AddItem 1120	// Helmet - camo01
	AddItem 6032	// Protection glasses
	Attachment 70	// Handgun holster

	// Items
	AddItem 17		// M249 Para
	//AddItem 908		// 5.56mm
	//AddItem 908		// 5.56mm
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3060	// Spectra Pants - camo01
	AddItem 2201	// T-shirt - black
	AddItem 4001	// Spectra Armor
	AddItem 1120	// Helmet - camo01
	AddItem 6032	// Protection glasses
	Attachment 70	// Handgun holster

	// Items
	AddItem 17		// M249 Para
	//AddItem 908		// 5.56mm
	//AddItem 908		// 5.56mm

	XPForKilling 220
	VoiceType 230
}

// ============================
// ==  LVL 5 ENEMY SOLDIERS  ==
// ============================

// 01. L5 Enemy soldier - Sniper
Character ("RoyalGuard1", 2)    
{
	Gender 0
	SkinColor 1

	Head 10
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 96
	Dexterity 85
	Strength 82
	Wisdom 91
	Perception 91
	Marksmanship 93
	Mechanics 70
	Explosives 96
	Medical 71
	Level 5
	Sneak 90
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2106	// Uniform - camo07
	AddItem 4021	// Concealable Vest
	AddItem 1206	// Boonie hat - camo07
	AddItem 6030	// Sunglasses - Oakley
	Attachment 51	// Knife holster - brown leather

	// Items
	AddItem 7002	// SV-98
	AddItem 7107	// PSO-3 Scope
	//AddItem 916		// 7.62x54mmR
	
	AddItem 101		// Medikit
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2106	// Uniform - camo07
	AddItem 4021	// Concealable Vest
	AddItem 1206	// Boonie hat - camo07
	AddItem 6030	// Sunglasses - Oakley
	Attachment 51	// Knife holster - brown leather

	// Items
	AddItem 7002	// SV-98
	AddItem 7107	// PSO-3 Scope
	//AddItem 916		// 7.62x54mmR
	
	AddItem 101		// Medikit

	XPForKilling 300
	VoiceType 234
}

// 02. L5 Enemy soldier - Demolitions
Character ("RoyalGuard2", 2)  
{
	Gender 0
	SkinColor 0

	Head 35
	Torso 2000
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 98
	Dexterity 81
	Strength 83
	Wisdom 85
	Perception 78
	Marksmanship 97
	Mechanics 88
	Explosives 81
	Medical 85
	Level 5
	Sneak 91

	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3066	// Spectra Pants - camo07
	AddItem 2106	// Uniform - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1126	// Helmet - camo07
	AddItem 6040	// Gas mask
	Attachment 80	// Handgun holster - empty

	// Items
	AddItem 62		// Striker
	AddItem 97		// EOTech Optic
	//AddItem 905		// 12 Gauge
	
	AddItem 161		// C4 with remote
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3066	// Spectra Pants - camo07
	AddItem 2106	// Uniform - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1126	// Helmet - camo07
	AddItem 6040	// Gas mask
	Attachment 80	// Handgun holster - empty

	// Items
	AddItem 62		// Striker
	AddItem 97		// EOTech Optic
	//AddItem 905		// 12 Gauge
	
	AddItem 161		// C4 with remote


	XPForKilling 300
	VoiceType 233
}

// 03. L5 Enemy soldier - Heavy gunner
Character ("RoyalGuard3", 2)  
{
	Gender 0
	SkinColor 2

	Head 1
	Torso 11
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 86
	Dexterity 95
	Strength 79
	Wisdom 80
	Perception 100
	Marksmanship 97
	Mechanics 74
	Explosives 56
	Medical 82
	Level 5
	Sneak 97

	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3066	// Spectra Pants - camo07
	AddItem 2066	// Short sleeve shirt - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1126	// Helmet - camo07
	AddItem 6032	// Protection glasses
	Attachment 70	// Handgun holster

	// Items
	AddItem 7021	// Rheinmetall MG3
	AddItem 98		// Red Dot Optic
	//AddItem 901		// 7.62mm NATO
	
	AddItem 125		// Frag grenade
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3066	// Spectra Pants - camo07
	AddItem 2066	// Short sleeve shirt - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1126	// Helmet - camo07
	AddItem 6032	// Protection glasses
	Attachment 70	// Handgun holster

	// Items
	AddItem 7021	// Rheinmetall MG3
	AddItem 98		// Red Dot Optic
	//AddItem 901		// 7.62mm NATO
	
	AddItem 125		// Frag grenade

	XPForKilling 300
	VoiceType 234
}

// 04. L5 Enemy soldier - Heavy gunner
Character ("RoyalGuard4", 2)    
{
	Gender 1
	SkinColor 1

	Head 2001 
	Torso 2011
	Legs 2011
	Feet 40
	
	Feet 40
	
	Agility 91
	Dexterity 82
	Strength 94
	Wisdom 89
	Perception 95
	Marksmanship 75
	Mechanics 74
	Explosives 12
	Medical 57
	Level 5
	Sneak 97
  
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2106	// Uniform - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1146	// Helmet w/ protection glasses - camo07
	AddItem 6040	// Gas mask
	Attachment 70	// Handgun holster

	// Items
	AddItem 7019	// PKP Pecheneg
	AddItem 97		// EOTech Optic
	//AddItem 916		// 7.62x54mm R
	
	AddItem 111		// Field Cleaning Kit
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2106	// Uniform - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1146	// Helmet w/ protection glasses - camo07
	AddItem 6040	// Gas mask
	Attachment 70	// Handgun holster

	// Items
	AddItem 7019	// PKP Pecheneg
	AddItem 97		// EOTech Optic
	//AddItem 916		// 7.62x54mm R
	
	AddItem 111		// Field Cleaning Kit

	XPForKilling 310
	VoiceType 235 // female

}

// 05. L5 Enemy soldier - AMR Sniper
Character ("RoyalGuard5", 2)    
{
	Gender 0
	SkinColor 0

	Head 10
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 96
	Dexterity 85
	Strength 82
	Wisdom 91
	Perception 91
	Marksmanship 93
	Mechanics 70
	Explosives 96
	Medical 96
	Level 5
	Sneak 90
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2086	// Long sleeves shirt - camo07
	AddItem 4021	// Concealable Vest
	AddItem 1231	// Bandanna - black
	AddItem 6009	// Neoprene mask - black skull face
	Attachment 81	// Handgun holster - brown leather

	// Items
	AddItem 7040	// OSV-96
	AddItem 95		// Sniper scope 12x
	//AddItem 904		// .50 BMG
	
	AddItem 101		// Medikit
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2086	// Long sleeves shirt - camo07
	AddItem 4021	// Concealable Vest
	AddItem 1231	// Bandanna - black
	AddItem 6009	// Neoprene mask - black skull face
	Attachment 81	// Handgun holster - brown leather

	// Items
	AddItem 7040	// OSV-96
	AddItem 95		// Sniper scope 12x
	//AddItem 904		// .50 BMG
	
	AddItem 101		// Medikit

	XPForKilling 300
	VoiceType 234
}

// 06. L5 Enemy soldier - Officer
Character ("RoyalGuard6", 2)    
{
	Gender 0
	SkinColor 0

	Head 13
	Torso 5
	Legs 1
	Feet 41
	
	Feet 41
	
	Agility 96
	Dexterity 85
	Strength 82
	Wisdom 91
	Perception 91
	Marksmanship 93
	Mechanics 70
	Explosives 96
	Medical 21
	Level 5
	Sneak 90
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2106	// Uniform - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1106	// Military cap - camo07
	AddItem 6031	// Sunglasses - police
	Attachment 50	// Knife holster

	// Items
	AddItem 7049	// SR-2 Veresk
	AddItem 7102	// Laser sight
	//AddItem 925		// 9x21mm Gyurza

	AddItem 822		// Intra-Squad Radio
	AddItem 100		// Large medikit
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2106	// Uniform - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1106	// Military cap - camo07
	AddItem 6031	// Sunglasses - police
	Attachment 50	// Knife holster

	// Items
	AddItem 7049	// SR-2 Veresk
	AddItem 7102	// Laser sight
	//AddItem 925		// 9x21mm Gyurza

	AddItem 822		// Intra-Squad Radio
	AddItem 100		// Large medikit

	XPForKilling 300
	VoiceType 234
}

// 07. L5 Enemy soldier - Saboteur
Character ("RoyalGuard7", 2)    
{
	Gender 0
	SkinColor 0

	Head 13
	Torso 5
	Legs 1
	Feet 41
	
	Feet 41
	
	Agility 96
	Dexterity 85
	Strength 82
	Wisdom 91
	Perception 91
	Marksmanship 93
	Mechanics 70
	Explosives 96
	Medical 21
	Level 5
	Sneak 90
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2201	// T-shirt - black
	AddItem 4002	// Guardian Vest
	AddItem 1250	// Beanie hat - black
	Attachment 70	// Handgun holster

	// Items
	AddItem 7047		// AEK-972
	AddItem 98		// Eotech scope
	//AddItem 908		// 5.56x45mm NATO

	AddItem 400		// Flashbang grenade
	AddItem 104		// Syringe
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2201	// T-shirt - black
	AddItem 4002	// Guardian Vest
	AddItem 1250	// Beanie hat - black
	Attachment 70	// Handgun holster

	// Items
	AddItem 7047		// AEK-972
	AddItem 98		// Eotech scope
	//AddItem 908		// 5.56x45mm NATO

	AddItem 400		// Flashbang grenade
	AddItem 104		// Syringe

	XPForKilling 300
	VoiceType 234
}


// 08. L5 Enemy soldier - Battle Sniper
Character ("RoyalGuard8", 2)    
{
	Gender 0
	SkinColor 2

	Head 10
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 96
	Dexterity 85
	Strength 82
	Wisdom 91
	Perception 91
	Marksmanship 93
	Mechanics 70
	Explosives 96
	Medical 21
	Level 5
	Sneak 90
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3066	// Spectra Pants - camo07
	AddItem 2086	// Long sleeves shirt - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1206	// Boonie hat - camo07
	Attachment 60	// Knife holster - empty

	// Items
	AddItem 7014		// HK G28
	AddItem 95		// Sniper scope 12x
	//AddItem 901		// 7.62mm NATO
	
	AddItem 101		// Medikit
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3066	// Spectra Pants - camo07
	AddItem 2086	// Long sleeves shirt - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1206	// Boonie hat - camo07
	Attachment 60	// Knife holster - empty

	// Items
	AddItem 7014		// HK G28
	AddItem 95		// Sniper scope 12x
	//AddItem 901		// 7.62mm NATO
	
	AddItem 101		// Medikit

	XPForKilling 300
	VoiceType 234
}

// 09. L5 Enemy soldier - Combat medic
Character ("RoyalGuard9", 2)    
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40

	Agility 92
	Dexterity 89
	Strength 73
	Wisdom 89
	Perception 76
	Marksmanship 85
	Mechanics 74
	Explosives 35
	Medical 95
	Level 5
	Sneak 97
  
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2106	// Uniform - camo07
	Vest 33
	AddItem 1126	// Helmet - camo07
	Glasses 05
	Attachment 80	// Handgun holster - empty

	// Items
	AddItem 7025	// IMI Galil AR
	AddItem 98		// Red Dot Optic
	//AddItem 901		// 7.62mm NATO
	
	AddItem 100		// Large Medikit
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2106	// Uniform - camo07
	Vest 33
	AddItem 1126	// Helmet - camo07
	Glasses 05
	Attachment 80	// Handgun holster - empty

	// Items
	AddItem 7025	// IMI Galil AR
	AddItem 98		// Red Dot Optic
	//AddItem 901		// 7.62mm NATO
	
	AddItem 100		// Large Medikit

	XPForKilling 300
	VoiceType 233
}

// ==============================================================================================================================================
// ================================================================== REDNECKS ==================================================================
// ==============================================================================================================================================

// 01. Redneck - Farmer
Character ("Hillbilly1", 3) 
{
	Gender 0
	SkinColor 0

	Feet 83			// Rubber boots
	Feet 83			// Rubber boots
	Legs 250		// Trousers tight - dirty
	Torso 2012
	Head 11
	Cap 286			// Farmer hat
	
	Agility 80
	Dexterity 41
	Strength 81
	Wisdom 7
	Perception 80
	Marksmanship 51
	Mechanics 8
	Explosives 27
	Medical 1
	Level 2
	Sneak 57

	// Clothes
	AddItem 4021	// Concealable ballistic vest
	AddItem 2222	// Flannel shirt - light red

	// Weapons
	AddItem 7034	// Ithaca 37 "Stakeout"
	AddItem 905		// 120Cal

	AddItem 723		// Garlic
	
	// Clothes
	AddItem 4021	// Concealable ballistic vest
	AddItem 2222	// Flannel shirt - light red

	// Weapons
	AddItem 7034	// Ithaca 37 "Stakeout"
	AddItem 905		// 120Cal

	AddItem 723		// Garlic

	XPForKilling 85
	
	VoiceType 221
	
}
// 02. Redneck - Thug
Character ("Hillbilly2", 3) 
{
	Gender 0
	SkinColor 0
	
	Feet 25
	
	Feet 25
	Legs 175
	Torso 2012
	Head 6
	Cap 266			// Trucker cap
	
	Agility 65
	Dexterity 61
	Strength 105
	Wisdom 1
	Perception 75
	Marksmanship 25
	Mechanics 8
	Explosives 4
	Medical 5
	Level 2
	Sneak 32

	// Clothes
	AddItem 5041	// Military boots - brown
	AddItem 3028	// Kevlar Pants - black
	AddItem 2220	// Flannel shirt - red
	AddItem 4021	// Concealable ballistic vest

	// Weapons
	AddItem 20		// SLP Tactical Shotgun
	AddItem 905		// 120Cal
	
	// Clothes
	AddItem 5041	// Military boots - brown
	AddItem 3028	// Kevlar Pants - black
	AddItem 2220	// Flannel shirt - red
	AddItem 4021	// Concealable ballistic vest

	// Weapons
	AddItem 20		// SLP Tactical Shotgun
	AddItem 905		// 120Cal

	XPForKilling 100
	
	VoiceType 222
	
}

// 03. Redneck - Cowboy
Character ("Hillbilly3", 3) 
{
	Gender 0
	SkinColor 0
	
	Feet 25
	Feet 25
	Legs 137		// Trousers - jeans tight
	Torso 2			// Shirt - black
	Head 3
	
	Cap 72	//17 hair black
	
	Glasses 31 
	
	Agility 86
	Dexterity 91
	Strength 93
	Wisdom 82
	Perception 81
	Marksmanship 40
	Mechanics 3
	Explosives 5
	Medical 65
	Level 2
	Sneak 62

	AddItem 5062	// Cowboy boots - brown
	AddItem 2152	// Biker jacket - black
	AddItem 4021	// Concealable ballistic vest
	AddItem 6007	// Scarf - white
	
	AddItem 7013	// Puma .357 Magnum
	AddItem 900		// .357 Magnum
	
	AddItem 5062	// Cowboy boots - brown
	AddItem 2152	// Biker jacket - black
	AddItem 4021	// Concealable ballistic vest
	AddItem 6007	// Scarf - white
	
	AddItem 7013	// Puma .357 Magnum
	AddItem 900		// .357 Magnum

	XPForKilling 110
	
	VoiceType 224
	
}

// 04. Redneck - Muscle
Character ("Hillbilly4", 3) 
{
	Gender 0
	SkinColor 1
	
	Feet 25
	Feet 25
	Legs 175
	Torso 2			// Shirt - black
	Head 3
	Cap 269
	
	Glasses 31 
	
	Agility 72
	Dexterity 78
	Strength 91
	Wisdom 75
	Perception 82
	Marksmanship 30
	Mechanics 3
	Explosives 5
	Medical 65
	Level 2
	Sneak 62

	// Clothes
	AddItem 5021	// Shoes - leather brown
	AddItem 3300	// Trousers - jeans black
	AddItem 4021	// Concealable ballistic vest
	AddItem 6031	// Sunglasses - police

	// Weapons
	AddItem 45		// Mini-14
	AddItem 908		//5_56mm

	AddItem 740		//Booze
	
	// Clothes
	AddItem 5021	// Shoes - leather brown
	AddItem 3300	// Trousers - jeans black
	AddItem 4021	// Concealable ballistic vest
	AddItem 6031	// Sunglasses - police

	// Weapons
	AddItem 45		// Mini-14
	AddItem 908		//5_56mm

	AddItem 740		//Booze

	XPForKilling 120
	
	VoiceType 225	
}

// 05. Redneck - Cowboy 2
Character ("Hillbilly5", 3) 
{
	Gender 0
	SkinColor 1
	
	Feet 25
	
	Feet 25
	Legs 251		// Trousers - leather
	Torso 2		// Shirt - black
	Head 3
	
	Agility 72
	Dexterity 78
	Strength 91
	Wisdom 75
	Perception 82
	Marksmanship 30
	Mechanics 3
	Explosives 5
	Medical 65
	Level 2
	Sneak 62

	// Clothes
	AddItem 5063	// Cowboy boots - white/black
	AddItem 2151	// Biker jacket - red/black
	AddItem 4021	// Concealable ballistic vest

	// Weapons
	AddItem 37		// FN Barracuda
	AddItem 900		// .357 Magnum

	AddItem 725		// Cucumber
	
	// Clothes
	AddItem 5063	// Cowboy boots - white/black
	AddItem 2151	// Biker jacket - red/black
	AddItem 4021	// Concealable ballistic vest

	// Weapons
	AddItem 37		// FN Barracuda
	AddItem 900		// .357 Magnum

	AddItem 725		// Cucumber

	XPForKilling 120
	
	VoiceType 225	
}

// 05. Redneck - Farmer 2
Character ("Hillbilly6", 3) 
{
	Gender 0
	SkinColor 1
	
	Feet 83			// Rubber boots
	Feet 83			// Rubber boots
	Legs 133		// Trousers tight - dirty
	Torso 2		// Shirt - black
	Head 3
	Cap 268			// Trucker cap - camo
	
	Agility 72
	Dexterity 78
	Strength 91
	Wisdom 75
	Perception 82
	Marksmanship 30
	Mechanics 3
	Explosives 5
	Medical 85
	Level 2
	Sneak 62

	// Clothes
	AddItem 4021	// Concealable ballistic vest
	AddItem 2223	// Flannel shirt - green

	// Weapons
	AddItem 7009	// Browning BAR Mk II
	AddItem 918		// .30-06 Springfield

	AddItem 101		// Medikit
	
	// Clothes
	AddItem 4021	// Concealable ballistic vest
	AddItem 2223	// Flannel shirt - green

	// Weapons
	AddItem 7009	// Browning BAR Mk II
	AddItem 918		// .30-06 Springfield

	AddItem 101		// Medikit

	XPForKilling 120
	
	VoiceType 225	
}

//Cousin
Character ("Hillbilly7", 3) 
{
	Gender 0
	SkinColor 0
	
	Feet 84
	Feet 84
	Legs 1
	Torso 2012
	Head 11
	Cap 72		// hair black
	
	Glasses 31 
	Glasses 31 
	
	Agility 80
	Dexterity 41
	Strength 81
	Wisdom 7
	Perception 79
	Marksmanship 41
	Mechanics 8
	Explosives 27
	Medical 1
	Level 2
	Sneak 57

	Attachment 50
	AddItem 2032	// T-shirt
	AddItem 1246	// Bandanna pattern - gray
	
	AddItem 33		// Shotgun
	AddItem 905		// 120Cal
	AddItem 7		// Knife
	
	Attachment 50
	AddItem 2032	// T-shirt
	AddItem 1246	// Bandanna pattern - gray
	
	AddItem 33		// Shotgun
	AddItem 905		// 120Cal
	AddItem 7		// Knife

	XPForKilling 85
	
	VoiceType 221
	
}

//////////////////////---NPCS--/////////////////////////////////////////

////////////////////--CHILDREN--//////////////////////////////////////
// Kind Junge 1 - 
Character ("npc_kid1", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1001	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1001	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 2 - 
Character ("npc_kid2", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	Cap 1002
	Torso 1002	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1002	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 3 - 
Character ("npc_kid3", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1003	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1003	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 4 - 
Character ("npc_kid4", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	Cap 1002
	Torso 1004	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1004	//1001-1005 shorts; 2020 naked
	Feet 302	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 5 - 
Character ("npc_kid5", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1020	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1005	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 6 - 
Character ("npc_kid6", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	Cap 1002
	Torso 1021	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1001	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 7 - 
Character ("npc_kid7", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1022	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 8 - 
Character ("npc_kid8", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1023	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1002	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 9 - 
Character ("npc_kid9", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1024	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1005	//1001-1005 shorts; 2020 naked
	Feet 302	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 10 - oben ohne
Character ("npc_kid10", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 2021	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1003	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Mdchen 11 - pullover
Character ("npc_kid11", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1005	//1001-1005 pullover;
				//1010-1014 skirt(nur naked feet);
				//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 12 - 
Character ("npc_kid12", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1001	//1000-1001 hair
	Torso 1010	//1001-1005 pullover;
				//1010-1014 skirt(nur naked feet);
				//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 13 - 
Character ("npc_kid13", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1011	//1001-1005 pullover;
				//1010-1014 skirt(nur naked feet);
				//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 14 - 
Character ("npc_kid14", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	//TRANSVESTIT Cap 1001	//1000-1001 hair
	Torso 1012	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 302	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 15 - 
Character ("npc_kid15", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1001	//1000-1001 hair
	Torso 1013	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 16 - 
Character ("npc_kid16", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1014	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Mdchen 17 - tshirt
Character ("npc_kid17", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1025	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1004	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Mdchen 18 - (nicht mehr naked)
Character ("npc_kid18", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1001	//1000-1001 hair
	Torso 1021	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

////////////////---FEMALES--//////////////////////////////////////////


// Erwachsene Frau 1 - normal
Character ("npc_female1", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 88	//hair 23
	Torso 206	//tshirt white
	Legs 127	//tight jeans
	Feet 81	//ballarinas02

}
// Erwachsene Frau 2 - edel
Character ("npc_female2", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 70	//shirt brown
	Legs 159	//skirt grey
	Feet 80	//ballarinas01
	
}
// Erwachsene Frau 3 - jung
Character ("npc_female3", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 36	//hair 08
	Torso 38	// tshirt 12
	Legs 184	//hotpants 01
	Feet 20	//feet chucks

}

// Erwachsene Frau 4 - bitch1
Character ("npc_female4", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14	//
	Cap 57	//hair 13
	Torso 2010	// bikini
	Legs 172	//hotpants camo03
	Feet 70	//bitchboots


}

// Erwachsene Frau 5- bitch2
Character ("npc_female5", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001	
	Cap 64	//15 black
	Torso 2011	// bikini
	Legs 179	// hotpants blue	
	Feet 61	//cboots
	


}

// Erwachsene Frau 5- bitch3
Character ("npc_female6", 5)
{
	
	Gender 1
	SkinColor 2

	Head 4	
	Cap 84	//20 black
	Torso 315	// top
	Legs 186	// hotpants 	
	Feet 71	//bitchboots
	Glasses 31 


}


// Erwachsene Frau  - poor1
Character ("npc_female7", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 60	// hair 14 black
	Torso 306	//brown top 1
	Legs 182	//hotpants grey
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1

}

// Erwachsene Frau  - poor2
Character ("npc_female8", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 214	//strohhut
	Torso 2011	//bikini brown
	Legs 115
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1

}

// Erwachsene Frau  - poor3
Character ("npc_female9", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 74	// hair 17 brown
	Torso 200	//tshirt beige
	Legs 180	//hp brown
	Feet 11	//barefoot brown

	//Type Beggar
	NPCType 1

}

// Erwachsene Frau  - rich1
Character ("npc_female10", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 120	//jacket 1
	Legs 154	//skirt beige
	Feet 82	//ballarinas03


}

// Erwachsene Frau  - rich2
Character ("npc_female11", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 69	//hair 16 blonde
	Torso 93	//lshrit white
	Legs 155	//skirt black
	Feet 81	//ballarinas03
	
	Glasses 22	//black sungl matrix


}

// Erwachsene Frau  - rich3
Character ("npc_female12", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 59	//hair 13 red
	Torso 129	//jacket white
	Legs 126	//tr white
	Feet 80	//ballarinas01

	Glasses 21 

}

////////////////---MALES--////////////////////////////////////////////

// Erwachsener Mann 1 - gaertner
Character ("npc_male1", 5)
{
	
	Gender 0
	SkinColor 0

	Head 0
	Cap 214	//strohhut
	Torso 175	//coat grey
	Legs 125	// trousers grey	
	Feet 21	// shoes leather




}
// Erwachsener Mann 2 - business
Character ("npc_male2", 5)
{
	
	Gender 0
	SkinColor 1

	Cap	540	//scully black
	Head 2000
	Torso 123	//jacket beige
	Legs 127	// trousers jeans
	Feet 22	// shoes sport



}
// Erwachsener Mann 3 - biker
Character ("npc_male3", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Cap 108	//cap black
	Torso 150	//bjacket 01
	Legs 138	//trousertight leather IN
	Feet 62	//cboots 03_02




}
// Erwachsener Mann 4 - employee
Character ("npc_male4", 5)
{
	
	Gender 0
	SkinColor 1
	
	Head 2000
	Cap 189	//hat blue
	Torso 76	//shirt 03
	Legs 202	//shorts blue
	Feet 40	//boots



}
// Erwachsener Mann 5 - normaler typ
Character ("npc_male5", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Torso 87	//lshirt 
	Legs 31	//combat green
	Feet 41	//boots 02

	Glasses 22 	//sunglasses black

}



// Erwachsener Mann -  Doctor 01
Character ("npc_male6", 5)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	
	Cap 553	// hair pferdeschwanz grey
	Glasses 31	//sunglasses
	
	Torso 176	//coat white
	Legs 103	//trouser brown
	Feet 25	//normal white


}

// Erwachsener Mann  / arm1
Character ("npc_male7", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	//Cap	230	//bandana beige
	
	Torso 225	//lshirt dirty
	Legs 115	//trouser dirty
	Feet 0	//baerfoot


}

// Erwachsener Mann / arm2
Character ("npc_male8", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	Cap 214	//strohhut
	Torso 6	//undershirt2
	Legs 115	//trouser dirty
	Feet 0	//baerfoot
	
	//Type Beggar
	NPCType 1

}

// Erwachsener Mann / arm3
Character ("npc_male9", 5)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Cap 235	//bandana grey
	Torso 2001	// naked brown
	Legs 205 	//shorts grey
	//Feet 0	//barefoot
	Feet 83	//rubberboots
	
	//Type Beggar
	NPCType 1

}

// Erwachsener Mann / arm
Character ("npc_male10", 5)
{
	
	Gender 0
	SkinColor 0

	Head 6
	
	Cap 214	//strohhut
	Torso 0 	// white shirt 1
	Legs 115	//trouser dirty
	Feet 0	//barefoot
	
	//Type Beggar
	NPCType 1

}

// Erwachsener Mann / reich
Character ("npc_male11", 5)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	Cap	538	// igor grey
	
	Torso 121	// jacket 02
	Legs 125	// trouser grey
	Feet 23	// normal black

	Glasses 20 	// glasses brown
}

// Erwachsener Mann / reich
Character ("npc_male12", 5)
{
	
	Gender 0
	SkinColor 0

	Head 11	
	Cap 526	// lynx blond
	
	Torso 127	// jacket green
	Legs 123	// tr brown
	Feet 21	// leather

	
}

// Erwachsener Mann / reich
Character ("npc_male13", 5)
{
	
	Gender 0
	SkinColor 0

	Head 12	
	Cap 208	// hat b black
	
	Torso 129	//jacket white
	Legs 126	// tr white
	Feet 61	//cboots

	
}

//  Gefaengnissinsasse 1
Character ("npc_male_jail1", 5)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 53
	Dexterity 62
	Strength 73
	Wisdom 49
	Perception 52
	Marksmanship 51
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	Torso 2001	
	Legs 2001
	Feet 1

	AddItem 5040	// Military boots - black
	AddItem 4021	// Concealable Vest
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6001	// Face mask - blue pattern
	Attachment 50	// Knife holster - empty
}

// Gefaengnissinsasse 2
Character ("npc_male_jail2", 5)
{
	Gender 0
	SkinColor 0

	Head 3

	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 41
	Dexterity 69
	Strength 73
	Wisdom 49
	Perception 52
	Marksmanship 51
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	Torso 2000	
	Legs 2000
	Feet 0
	
	AddItem 5041	// Military boots - brown
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6007	// Scarf - white
	AddItem 1250	// Beanie - black
	AddItem 4021	// Concealable Vest
}

//  Gefaengnissinsasse 3
Character ("npc_male_jail3", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 75
	Dexterity 40
	Strength 62
	Wisdom 49
	Perception 52
	Marksmanship 54
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	
	Torso 2001	//naked brown
	Legs 2001
	Feet 1

	AddItem 5042	// Military boots - dark brown
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6000	// Face mask red pattern
	AddItem 1220	// Beret - red
	AddItem 4021	// Concealable Vest
}

//  Gefaengnissinsasse 4
Character ("npc_male_jail4", 5)
{
	Gender 0
	SkinColor 0

	Head 12

	Portrait 1010 //Wrong portrait yet, is needed for recruitment

	Agility 71
	Dexterity 54
	Strength 73
	Wisdom 32
	Perception 49
	Marksmanship 46
	Mechanics 31
	Explosives 38
	Medical 15
	Level 2
	Sneak 51

	AddItem 5042	// Military boots - dark brown
	Additem 3129	// trousers jail
	AddItem 2206	// T-shirt - white
	AddItem 4021	// Concealable Vest
	AddItem 6022	// Sunglasses - Matrix
	Attachment 80	// Handgun holster - empty
}

//  Gefaengnissinsasse 5
Character ("npc_male_jail5", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 44
	Dexterity 49
	Strength 61
	Wisdom 56
	Perception 61
	Marksmanship 59
	Mechanics 34
	Explosives 44
	Medical 12
	Level 2
	Sneak 58
	
	Torso 2001	
	Legs 2001
	Feet 1

	Additem 3129 //trousers jail
	Additem 5020	// chucks

	Additem 1236	//bandana white
	Additem 2078 //jail shirt
}

//  Gefaengnissinsasse 6
Character ("npc_male_jail6", 5)
{
	
	Gender 0
	SkinColor 2

	Head 01
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 53
	Dexterity 62
	Strength 71
	Wisdom 49
	Perception 52
	Marksmanship 54
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	Torso 2002	
	Legs 2002
	Feet 2
	
	Additem 2078 //jail shirt
	Additem 3129 //trousers jail
	Additem 5020	// chucks

}

//  OP doc 01
Character ("npc_male_op1", 5)
{
	
	Gender 0
	SkinColor 2
	
	Cap 248

	Head 01
	
	
	Torso 79 
	Legs 116
	Feet 25

}

//miner01
Character ("miner_01", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1
	
	Head 2000
	Portrait 1006
	
	
	Agility 50
	Dexterity 40
	Strength 80
	Wisdom 45
	Perception 45
	Marksmanship 35
	Mechanics 40
	Explosives 55
	Medical 15
	Level 1
	Sneak 35
	
	
	Torso 2001	
	Legs 2001
	Feet 1

	AddItem 5041	// Military boots - brown
	AddItem 3069	// Spectra Pants - blue
	AddItem 2202	// T-shirt - blue
	AddItem 4021	// Concealable Vest
	AddItem 1232	// Bandanna - blue
	AddItem 6022	// Sunglasses - Matrix
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//miner02
Character ("miner_02", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1
	
	Head 13
	Portrait 1002
	
	Agility 52
	Dexterity 36
	Strength 88
	Wisdom 32
	Perception 37
	Marksmanship 44
	Mechanics 39
	Explosives 41
	Medical 33
	Level 1
	Sneak 12
	
	Torso 2001	
	Legs 2001
	Feet 1

	AddItem 5040	// Military boots - black
	AddItem 3049	// Kevlar Pants_short - blue
	AddItem 2069	// Short sleeve shirt - blue
	AddItem 4021	// Concealable Vest
	AddItem 1109	// Military cap - blue
	AddItem 6007	// Scarf - white
	Attachment 80	// Handgun holster - empty
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//miner03
Character ("miner_03", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 0
	Portrait 1008
	
	Torso 2000	
	Legs 2000
	Feet 0
	
	Agility 32
	Dexterity 41
	Strength 65
	Wisdom 41
	Perception 62
	Marksmanship 42
	Mechanics 25
	Explosives 42
	Medical 21
	Level 1
	Sneak 23

	AddItem 5042	// Military boots - dark brown
	AddItem 3089	// Spectra Pants short- blue
	AddItem 2089	// Long sleeve shirt - blue
	AddItem 4021	// Concealable Vest
	AddItem 1108	// Military cap - black
	AddItem 6003	// Face mask - black
	Attachment 50	// Knife holster - empty
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

////////////////////////////////////////////////////////////////////////////////////
///////////////////////---UNIQUE-NPCS--//////////////////////////////////////////

// rich kid
Character ("Rich Kid", 5)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head 30
	Portrait 1006
	//Cap 558	//static red
	
	Torso 2000
	Legs  206	//shorts white
	Feet 0
	Glasses 21	//glasses black

	AddItem 1113	//cap white
	AddItem 2074	//hawaii blue
	
  RejectAnswer 0

	//VoiceType 160
	VoiceType 161
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}
// 75 Deidranna
Character ("Deidranna", 2) 
{
	
	Gender 1
	SkinColor 0
	Portrait 1075
	Eyecolor 1
	FacialAnimType 3

	Level 9
	
	Head 75
	Cap 31		// hair Deidranna
	Torso 152	// bjacketblack
	Legs 136	//
	Feet 50		// bikerboots
	Feet 50		// bikerboots
	
	RejectAnswer 1

	VoiceType 238

	TextIndex 4
	
	Agility 97
	Dexterity 87
	Strength 99
	Wisdom 91
	Perception 180
	Marksmanship 99
	Mechanics 75
	Explosives 99
	Medical 20
	Level 9
	Sneak 95

 /// - EQUIP:
	// Weapons
	AddItem 34		// HK G11
	AddItem 97		// Reflex sight
	AddItem 906		// 4.7mm
	AddItem 906		// 4.7mm

	// Armor
	AddItem 5050	// Boots - biker
	AddItem 3093	// Spectra pants tucked - white
	AddItem 2152	// Biker jacket - black
	AddItem 6007	// Scarf - white
	AddItem 4022	// Dyneema vest

	// Items
	AddItem 125		// Frag Grenade
	AddItem 104		// Syringe
	AddItem 104		// Syringe

	AddItem 822		// Infra-Squad radio
	
	/// - EQUIP:
	// Weapons
	AddItem 34		// HK G11
	AddItem 97		// Reflex sight
	AddItem 906		// 4.7mm
	AddItem 906		// 4.7mm

	// Armor
	AddItem 5050	// Boots - biker
	AddItem 3093	// Spectra pants tucked - white
	AddItem 2152	// Biker jacket - black
	AddItem 6007	// Scarf - white
	AddItem 4022	// Dyneema vest

	// Items
	AddItem 125		// Frag Grenade
	AddItem 104		// Syringe
	AddItem 104		// Syringe

	AddItem 822		// Infra-Squad radio

	XPForKilling 400

}

//85 Brenda Drake // bikerchick
Character ("Brenda", 5)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 0
	Cap 92	//brenda 
	
	Head 85
	Portrait 1075
	FacialAnimType 3 
	//Portrait 1014
	//FacialAnimType 0

	Torso 37	//tshirt 11
	Legs 128	// leather tr	
	Feet 40	//boots	
	
	//Glasses 30	//sungl
	
	VoiceType 85
	
	RejectAnswer 2
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 4
	
}

//80 Dr. Steven Willis
Character ("Willis", 5)
{
	Gender 0
	SkinColor 0
	EyeColor 0
	
	Head 05
	Portrait 1002
	Cap 526	//lynx blond
	
	Torso 3
	Legs 2000
	Feet 0

	AddItem 2176	//coat w
	AddItem 3120	// trousers beige
	AddItem 5025	//normal white

	VoiceType 80
	RejectAnswer 3	
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}
//86 Peter Kingpin Klaus
Character ("Kingpin", 5)
{
	
	Gender 0
	SkinColor 1

	Head 156
	Portrait 1008
	Eyecolor 1
	Cap 500	// grunty black
	Torso 121	//jacket 
	Legs 126 	//tr w
	Feet 63
	
	Glasses 31	//sunglasses big
	
	VoiceType 86
	RejectAnswer 4
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}

//97 Skyrider 
Character ("Skyrider", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1

	Portrait 1005
	Head 58
	
	Cap 265
	Torso 206	// T-shirt - white
	Legs 127	// Trousers - jeans
	Feet 40		// Military boots - black
	
	//AddItem 1109	//cap blue
	
	VoiceType 97
	RejectAnswer 5
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	

}

//98 Pablo Greco //cargo department at airport

///// NOT USED FOR QUESTS ////

Character ("Pablo", 5)
{
	Gender 0
	SkinColor 1
	Eyecolor 1

	Portrait 1007
	Feet 24			// Shoes - brown
	Legs 121		// Trousers - black
	Torso 205		// T-shirt - grey
	Head 2000
	Cap 535

	RejectAnswer 6

	VoiceType 98

	TextIndex 1
}

//100 Father John Walker - JACKET+HEAD MISSING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Walker", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	

	Glasses 21 //brown glasses
	//AddItem 6021//brown glasses
	VoiceType 100
	
  RejectAnswer 7
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}

//NUR EINGETAGEN DAMIT TEST MAP CHARACTERS GEHT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Father", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	

	Glasses 21 //brown glasses
	//AddItem 6021//brown glasses
	VoiceType 100
	
  RejectAnswer 7
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}


// LOOKALIKE OF FATHER FOR TEST QUEST ON TEST MAP
Character ("Father_Test", 5) 
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	
	Glasses 21 //brown glasses
	//AddItem 6021//brown glasses
	
	//VoiceType 200
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 100
		
}

// LOOKALIKE OF FATHER FOR TEST SHOP ON TEST MAP
Character ("Father_Shop", 5) 
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	
	
	UnlockTrader 
	
	Glasses 21  //brown glasses
	//AddItem 6021//brown glasses
	
	//VoiceType 201
	
	TextIndex 6
	RejectAnswer 21
	TraderMoney 5000
	
	
	// TRADING
	AddTradeItem 1 1 -1 -1 0
	AddTradeItem 12 1 -1 -1 0
	AddTradeItem 42 1 -1 -1 0
	AddTradeItem 90 1 -1 -1 0
	
	AddTradeItem 6022 1 -1 -1 0
	AddTradeItem 6030 1 -1 -1 0
	AddTradeItem 6031 1 -1 -1 0
	
	AddTradeItem 1260 1 -1 -1 0
	AddTradeItem 1120 1 -1 -1 0
	
	// ammunition
	AddTradeItem 900 1 -1 -1 0
	AddTradeItem 901 1 -1 -1 0
	AddTradeItem 902 1 -1 -1 0
	AddTradeItem 903 1 -1 -1 0
	AddTradeItem 904 1 -1 -1 0
	AddTradeItem 905 1 -1 -1 0
	AddTradeItem 906 1 -1 -1 0
	AddTradeItem 907 1 -1 -1 0
	AddTradeItem 908 1 -1 -1 0
	AddTradeItem 909 1 -1 -1 0
	AddTradeItem 910 1 -1 -1 0
}


//101 Fatima //mother
Character ("Fatima", 5)
{	
	
	Gender 1
	SkinColor 2
	EyeColor 1
	

	Head 4
	Portrait 1004
	FacialAnimType 0
	Cap 18	//hair 5 black
	
	Torso 69	//shirt blue
	Legs 156	//skirt blue
	Feet 80	//ballarinas
	
	VoiceType 101
	
	RejectAnswer 8
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////
	TextIndex 4
	
}


	
//105 Dr.  Ernest Pippin / scientist / EVIL!
Character ("Ernest", 4)
{
	
	Gender 0
	SkinColor 0
	EyeColor 1
	
	Head 11
	Portrait 1011
	Cap	538	//trevor grey
	
	Torso 3
	Legs 2000
	Feet 0

	AddItem 2123	//jacket beige
	AddItem 3125	// trousers - grey
	AddItem 5024	//normal brown
	AddItem 6021	//glasses brown
	
	AddItem 43
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	
	AddItem 2123	//jacket beige
	AddItem 3125	// trousers - grey
	AddItem 5024	//normal brown
	AddItem 6021	//glasses brown
	
	AddItem 43
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	
	VoiceType 105
	
	RejectAnswer 9
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}


//127 Eldin Fiddes //old
Character ("Eldin", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head 127
	Portrait 1010
	Cap	533	//igor grey
	
	Torso 2000
	Legs  202	//shorts blue
	Feet 0

	Additem 2088	//lshirt black
	Additem 3120	//tr beige
	AddItem 5023	//normal black
	
	VoiceType 127
	
	RejectAnswer 11
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}

//130 Alexander Fredo
Character ("Fredo", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 130
	Portrait 1010	//shadow
	Cap 559	//fredo
	
	Torso 1
	Legs  202	//shorts blue
	Feet 0

	Additem 2151	//bjacket redblack
	Additem 3128	//leather
	AddItem 5063	//cboots
	
	VoiceType 130
	
	RejectAnswer 12
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}

//135 Elliot Messenger
Character ("Elliot", 4)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head 9
	Portrait 1005
	
	//Cap 505	//steroid black
	Cap 109
	Torso 2000
	Legs 2000
	Feet 0

	Additem 2029	//tshirt 03
	Additem 3127	//jeans 
	AddItem 5020	//chucks
	AddItem 192		//QuestKey
	
	AddItem 25
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 192
	
	Additem 2029	//tshirt 03
	Additem 3127	//jeans 
	AddItem 5020	//chucks
	AddItem 192		//QuestKey
	
	AddItem 25
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 192
	
	VoiceType 135
	
	RejectAnswer 13
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
}

//139 Doreen Harrows //a cruel factory owner
Character ("Doreen", 4)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 1
	FacialAnimType 0

	Head 14
	Portrait 1014
	Cap 78	//hair 18 brown
	Torso 128	//jacket grey
	//Torso 92	//grey lshirt
	Legs 126	// tr white	
	Feet 80	//ballarinas	
	
	Feet 80	//ballarinas	
	
	Glasses 30	//sungl
	
	Glasses 30	//sungl
	
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 79
	Marksmanship 77
	Mechanics 74
	Explosives 76
	Medical 72
	Level 6
	Sneak 77

	AddItem 843 // Necklace
	
	AddItem 40
	AddItem 911
	AddItem 911
	AddItem 911
	
	AddItem 843 // Necklace
	
	AddItem 40
	AddItem 911
	AddItem 911
	AddItem 911
	
	VoiceType 139
	
	RejectAnswer 14
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
}

//148 Matt//miner
Character ("Matt", 5)
{
	
	Gender 0
	SkinColor 2
	Eyecolor 1
	
	Head 01
	Portrait 1000
	
	Torso 2002
	Legs 2002
	Feet 2

	Additem 2203	//tshirt brown
	Additem 3030	//combat brown
	AddItem 5040
	
	VoiceType 148
	
	RejectAnswer 15
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//156 Oswald//miner
Character ("Oswald", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 156
	Portrait 1002
	
	Torso 8
	Legs  2001
	Feet 1

	Additem 2203	//tshirt brown
	Additem 3030	//combat brown
	AddItem 5040
	
	VoiceType 156	
	
	RejectAnswer 16
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}

//Mickey ?number ?portrait  // buys bloodcat remains
Character ("Mickey", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 7
	Portrait 1007
	Torso 203 	//tshirt brown
	Legs 47	//combat beige
	Feet 41 	//boots beige	
	
	AddItem 1180	//hat camo
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
  RejectAnswer 16  // same as Oswald
  TextIndex 1
	//VoiceType 1
}

//78 Carmen //head hunter-male!--HAIR MISSING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Carmen", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 12
	Portrait 1010
	Cap 572	// md brown
	Torso 151	//bjacket 01 02
	Legs 111	//tr leather
	Feet 50	//bikerboots	

	VoiceType 78
	
	RejectAnswer 17
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}


//109 Martha Graham  //misses her son--HEAD MISSING!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Martha", 5)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 1

	Head 14
	Portrait 1075
	FacialAnimType 3
	Cap 20
	Torso 92
	Legs 157
	Feet 81	//ballarinas
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 4
	//VoiceType 4
	
}

//147 Keith Hemps   // weapondealer
Character ("Keith", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
	Cap	532
	Torso 67
	Legs 200 
	Feet 0
	//Feet 24		
	
	Glasses 30	//glasses 
	Attachment 80	//holster
	AddItem 4003
	Additem 1260	//helmet
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	RejectAnswer 16
  TextIndex 1
	//VoiceType 1
}


//////////////////////////////////////////////////////////////////////////////////
///////////////////////---MOST WANTED NPCS--/////////////////////////////////
	
//82 Matron of Mayhem MOM
Character ("MOM", 4)
{
	Gender 1
	SkinColor 0
	Eyecolor 1
	//portrait check!
	Head 39
	Portrait 1017
	EyeColor 2
	FacialAnimType 1
	
	Cap 17	//hair 4 red
	
	Torso  2010//top 01 01
	Legs 171	//hotpants camo3
	Feet 10
	
	AddItem 2029	//tshirt 3 (red)
	AddItem 5040	//boots black
	//AddItem 3060	//combat knee camo1
	AddItem 6002	//facecloth wp
	AddItem 4005	//vest
	
	Attachment 50	//knife
	
	AddItem 2029	//tshirt 3 (red)
	AddItem 5040	//boots black
	//AddItem 3060	//combat knee camo1
	AddItem 6002	//facecloth wp
	AddItem 4005	//vest
	
	Attachment 50	//knife
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	AddItem 51  // Grenadelauncher
	AddItem 912 //Rocket
	AddItem 912 //Rocket
	AddItem 912 //Rocket
	AddItem 42  // Beretta 93R
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 101 //Medkit
	
	AddItem 51  // Grenadelauncher
	AddItem 912 //Rocket
	AddItem 912 //Rocket
	AddItem 912 //Rocket
	AddItem 42  // Beretta 93R
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 101 //Medkit
	
	//HP 73
	Agility 95
	Dexterity 86
	Strength 74
	Wisdom 99
	Perception 90
	Marksmanship 35
	Mechanics 8
	Explosives 78
	Medical 78
	Level 7
	Sneak 39	
}

//83  Impostor // neat cleaver murderer
Character ("Impostor", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head  03
	Portrait 1003
	Torso 2000
	Legs 2000
	Feet 0
	
	AddItem 1251	//muetze brown
	AddItem 2090	// lshirt brown
	AddItem 3121	// trousers black
	AddItem 5020	//chucks
	AddItem 6021	//glasses brown
	
	AddItem 1251	//muetze brown
	AddItem 2090	// lshirt brown
	AddItem 3121	// trousers black
	AddItem 5020	//chucks
	AddItem 6021	//glasses brown
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mm Nato 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade
	
	AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mm Nato 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade
	
	//Attributes
	Agility 76
	Dexterity 89
	Strength 87
	Wisdom 89
	Perception 86
	Marksmanship 78
	Mechanics 12
	Explosives 58
	Medical 12
	Level 8
	Sneak 25
}	


//200  Tiffany Eddie // nunderworld gangster
Character ("Eddie", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head  09
	Portrait 1005
	Cap	545	//thor black
	Torso 2000
	Legs 2000
	Feet 0
	
	AddItem 2124	// jacket black
	AddItem 3121	// trousers black
	AddItem 5063	//cowboy white
	AddItem 6022	//sunglasses black
			
	AddItem 8 // G3
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 95 // Scope
	
	AddItem 43 // Automag
	AddItem 901 // 7.62mmN 
	AddItem 125 // Frag Grenade
	
	AddItem 2124	// jacket black
	AddItem 3121	// trousers black
	AddItem 5063	//cowboy white
	AddItem 6022	//sunglasses black
			
	AddItem 8 // G3
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 95 // Scope
	
	AddItem 43 // Automag
	AddItem 901 // 7.62mmN 
	AddItem 125 // Frag Grenade
	
	//Attributes
	Agility 91
	Dexterity 96
	Strength 73
	Wisdom 92
	Perception 91
	Marksmanship 89
	Mechanics 86
	Explosives 65
	Medical 4
	Sneak 68
	Level 8
}

//111  Theodore Rexall T-Rex // against government
Character ("T-Rex", 4)
{
	Gender 0
	SkinColor 1
	Eyecolor 1
	
	Head  2000
	Portrait 1001
	Cap 505	//steroid black
	Torso 2001
	Legs 2001
	Feet 1
	
	AddItem 2203	// tshirt brown
	AddItem 3093	// combatknee_short white
	AddItem 5040	//boots black
	AddItem 4003	//vest
	
	Attachment 60 	//knife
	
	AddItem 2203	// tshirt brown
	AddItem 3093	// combatknee_short white
	AddItem 5040	//boots black
	AddItem 4003	//vest
	
	Attachment 60 	//knife
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 17 // fn_minimi
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm 
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	
	AddItem 96 //  Scope
	AddItem 125 // Frag Grenade
	AddItem 127 // Stun Grenade
	AddItem 160 // C4
	AddItem 140 // Mine
	AddItem 104 // Syringe
	
	AddItem 17 // fn_minimi
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm 
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	
	AddItem 96 //  Scope
	AddItem 125 // Frag Grenade
	AddItem 127 // Stun Grenade
	AddItem 160 // C4
	AddItem 140 // Mine
	AddItem 104 // Syringe
	
	//Attributes
	Agility 85
	Dexterity 92
	Strength 118
	Wisdom 88
	Perception 99
	Marksmanship 90
	Mechanics 76
	Explosives 73
	Medical 45
	Sneak 58
	Level 9
}

//202  Sammy Elgin The Druggist // Poisoner
Character ("Druggist", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head  9
	Portrait 1001
	//Cap	532		//igor brown
	Torso 2000
	Legs 2000
	Feet 0
	
	AddItem 2071	// shirt green
	AddItem 3069	// Combat jeans blue
	AddItem 5040	//boots black
	AddItem 4001	//Vest
	AddItem 6040	//Gasmask
	AddItem 1145	//Helmet Grey with Googles
	
	AddItem 2071	// shirt green
	AddItem 3069	// Combat jeans blue
	AddItem 5040	//boots black
	AddItem 4001	//Vest
	AddItem 6040	//Gasmask
	AddItem 1145	//Helmet Grey with Googles
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 29 // Thompson
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 903 // 45cal 
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 97 //  Eotech
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	//AddItem 153 // Axe
	AddItem 104 // syringe
	AddItem 104 // syringe
	AddItem 749 // Dead Rat
	
	AddItem 29 // Thompson
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 903 // 45cal 
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 97 //  Eotech
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	//AddItem 153 // Axe
	AddItem 104 // syringe
	AddItem 104 // syringe
	AddItem 749 // Dead Rat
	
	//Attributes
	Agility 91
	Dexterity 96
	Strength 102
	Wisdom 97
	Perception 95
	Marksmanship 99
	Mechanics 44
	Explosives 65
	Medical 90
	Sneak 58
	Level 10
}
////////////-q_Slay is used for testquets, this Slay is used for the real ingame quest-//////////////
//64  Slay // deadly sniper// RPC AS WELL !?
Character ("Slay", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head  35
	Portrait 1008
	Torso 2000
	Legs 2000
	Feet 0
	
	AddItem 2088	//lshirt black
	AddItem 3025	//combat camo 06
	AddItem 5023	//normal black
	
	AddItem 2088	//lshirt black
	AddItem 3025	//combat camo 06
	AddItem 5023	//normal black
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 22 // PSG1
  AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 125 // Frag Grenade
	
	AddItem 22 // PSG1
  AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 125 // Frag Grenade
	
	Agility 88
	Dexterity 72
	Strength 85
	Wisdom 12
	Perception 90
	Marksmanship 99
	Mechanics 32
	Explosives 51
	Medical 37
	Level 6
	Sneak 54
}

// ==============================================================================================================================================
// ================================================================== TRADERS ===================================================================
// ==============================================================================================================================================

// AddTadeItem <Id> <Amount> <FirstIncreaseAtHour> <IncreaseInterval> <DesiredStock>
// Remark - FirstIncreaseAtHour: add 24 for 'day 0' (e.g. day 1 at 4pm corresponds to 40h)

// ==================================
// ==  19 Waldo - Drassen Airport  ==
// ==================================
Character ("Waldo", 5)
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 6
	Portrait 1006
	Cap 502
	Torso 69
	Legs 32 
	Feet 23	
	
	RejectAnswer 10
	TextIndex 18

	TraderMoney 23000

 /// CLOTHING
	AddTradeItem 2301 2 24 24 2		// CQB uniform - beige
	AddTradeItem 1401 2 24 24 2		// Trooper Helmet - beige
	AddTradeItem 4004 2 24 24 2		// Flak Jacket

 /// WEAPONS
	AddTradeItem 7030 4 24 24 4		// Makarov PM
	AddTradeItem 7036 2 24 24 2		// PPSh-41
	AddTradeItem 16 2 24 24 2		// Type-85
	AddTradeItem 24 2 24 24 2		// AKS-74U
	AddTradeItem 1 2 24 24 2		// AK-47
	AddTradeItem 46 2 24 24 2		// SKS

 /// AMMUNITION
	AddTradeItem 924 4 24 24 4		// 9x18mm Makarov
	AddTradeItem 903 4 24 24 4		// .45 ACP
	AddTradeItem 911 4 24 24 4		// 9x19mm Parabellum
	AddTradeItem 905 4 24 24 4		// 12 gauge
	AddTradeItem 917 4 24 24 4		// 7.62x25mm
	AddTradeItem 907 4 24 24 4		// 5.45x39mm
	AddTradeItem 910 4 24 24 4		// 7.62x39mm

 /// MISC
	AddTradeItem 101 2 24 24 2		// Medkit
	AddTradeItem 401 1 24 24 1		// Mini grenade
}

// ===============================
// ==  01 Herve - Drassen city  ==
// ===============================
Character ("Herve", 5)
{
	Gender 0
	SkinColor 1
	Eyecolor 1

	Portrait 1011
	Feet 40			// Military boots - black
	Legs 52			// Kevlar pants tucked - grey
	Attachment 60	// Knife holster
	Torso 39		// T-shirt - eagle blue
	Glasses 22		// Sunglasses - Holbrook
	Head 13
	Cap	539

	RejectAnswer 20
	TextIndex 0

	TraderMoney 17000

	//Unlocks by finding Ira

 /// CLOTHING
	AddTradeItem 2101 8 -1 -1 0		// Uniform - camo02
	AddTradeItem 1121 8 -1 -1 0		// Helmet - camo02
	AddTradeItem 4004 8 -1 -1 0		// Flak Jacket
	AddTradeItem 6009 1 24 24 1		// Neoprene mask - black skull face

 /// WEAPONS
	AddTradeItem 7028 3 24 24 3		// Walther P99
	AddTradeItem 7046 2 24 24 2		// IMI Uzi
	AddTradeItem 29 2 24 24 2		// Thompson M1A1
	AddTradeItem 33 1 24 24 1		// Remington M870
	AddTradeItem 45 1 24 24 1		// Ruger Mini-14

 /// AMMUNITION
	AddTradeItem 900 1 24 24 1		// .357 Magnum
	AddTradeItem 902 5 24 24 5		// .38 Special
	AddTradeItem 911 5 24 24 5		// 9x19mm
	AddTradeItem 903 5 24 24 5		// .45 ACP
	AddTradeItem 905 4 24 24 4		// 12 gauge
	AddTradeItem 908 5 24 24 5		// 5.56x45mm
	AddTradeItem 901 1 24 24 1		// 7.62x51mm NATO

 /// MISC
	AddTradeItem 101 1 24 24 1		// Medkit
	AddTradeItem 110 1 24 24 1		// Tool Kit
	AddTradeItem 401 1 24 24 1		// Mini grenades

	AddTradeItem 90 1 24 24 1		// Pistol suppressor
}

// ===============================================
// ==  11. Student Carson - Cambria university  ==
// ===============================================
// Sells some gear looted from a corpse
Character ("Student", 5)
{
	Gender 0
	SkinColor 0
	EyeColor 0
	Portrait 1006

	Feet 23		// normal black
	Legs 110
	Torso 73
	Head 5
	Cap 532

	Glasses 20	// glasses brown

	RejectAnswer 30
	TextIndex 10

	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 17

 /// CLOTHING
	AddTradeItem 2301 8 -1 -1 0		// CQB uniform - beige
	AddTradeItem 1401 8 -1 -1 0		// Trooper Helmet - beige
	AddTradeItem 4004 8 -1 -1 0		// Flak Jacket

 /// WEAPONS
	AddTradeItem 7039 1 24 24 1		// AK-74
	AddTradeItem 7018 1 24 24 1		// AEK-919 K
	AddTradeItem 7105 1 24 24 1		// Gen II sights system

 /// AMMUNITION
	AddTradeItem 907 2 24 24 2		// 5.45mm
	AddTradeItem 924 2 24 24 2		// 9x18mm Makarov

 /// MISC
	AddTradeItem 104 1 24 24 1		// Syringe
	AddTradeItem 790 1 24 24 1		// Canteen
}

// ===================================
// ==  02. Tony JOHNSON - San Mona  ==
// ===================================
Character ("Tony", 5)
{
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
	Cap	532
	Torso 3
	Legs 200 
	Feet 0

	AddItem 5023	// Shoes - black
	AddItem 3125	// Trousers - grey
	AddItem 2128	// Jacket - grey
	AddItem 6043	// Glasses - square

  	RejectAnswer 21
  	TextIndex 1
	//VoiceType 1
	
	TraderMoney 56000
	
	//Unlocked by Kingpin Quest 20, liberate San Mona
	//Unlocked by default, but only when you do quests you also unlock his brother jessy with ammo and kevlar
	UnlockTrader

 /// HANDGUNS
	AddTradeItem 5 2 24 24 2		// USP .45
	AddTradeItem 7030 2 24 24 2		// Makarov PM
	AddTradeItem 40 2 24 24 2		// Glock 18
	AddTradeItem 38 1 24 24 1		// Desert Eagle
	AddTradeItem 55 2 24 24 2		// FN Five-seven
	AddTradeItem 7022 1 -1 -1 0		// VBR PDW 7.92 (unique)

 /// SUBMACHINE GUNS
	AddTradeItem 9 2 24 24 2		// HK53
	AddTradeItem 27 2 24 24 2		// Ingram MAC-10
	AddTradeItem 60 1 24 24 1		// KRISS Vector
	AddTradeItem 57 1 48 48 1		// HK MP7
	AddTradeItem 7016 1 48 48 1		// ST Kinetics CPW
	AddTradeItem 7001 1 -1 -1 0		// AAC Honey Badger (unique)

 /// ASSAULT RIFLES
	AddTradeItem 1 4 24 24 4		// AK-47
	AddTradeItem 2 4 24 24 4		// M4 Carbine
	AddTradeItem 13 2 24 24 2		// SG 552 Commando
	AddTradeItem 14 1 24 24 1		// Steyr AUG-A2
	AddTradeItem 3 2 24 24 2		// FN SCAR-H CQB
	AddTradeItem 11 2 48 48 2		// FN FAL Carbine
	AddTradeItem 34 1 -1 -1 0		// HK G11 (unique)
	AddTradeItem 7003 2 48 48 2		// AR-57
	AddTradeItem 7005 1 24 24 1		// AS Val
	AddTradeItem 7031 1 48 48 1		// Barrett M468
	AddTradeItem 7025 1 48 48 1		// IMI Galil AR

 /// SHOTGUNS
	AddTradeItem 7023 2 24 24 2		// Mossberg 590A1
	AddTradeItem 44 2 24 24 2		// SPAS-15
	AddTradeItem 62 2 48 48 2		// Armsel Striker

 /// SNIPER RIFLES
	AddTradeItem 7017 1 24 24 1		// SVDS Dragunov
	AddTradeItem 22 1 24 24 1		// HK PSG-1
	AddTradeItem 32 1 24 24 1		// VSS Vintorez
	AddTradeItem 7002 1 24 24 1		// SV-98
	AddTradeItem 7014 1 36 36 1		// HK G28
	AddTradeItem 7035 1 -1 -1 0		// VSSK Vychlop
	AddTradeItem 61 1 -1 -1 0		// DSR-1 (unique)

 /// AMMO
	AddTradeItem 923 2 24 24 2		// .338 Lapua (rare ammo)
	AddTradeItem 900 5 48 6 5		// .357 Magnum
	AddTradeItem 903 5 48 6 5		// .45 ACP
	AddTradeItem 904 2 24 24 2		// .50 BMG (rare ammo)
	AddTradeItem 905 5 48 6 5		// 12 gauge
	AddTradeItem 914 1 24 24 1		// 300 Blackout (rare ammo)
	AddTradeItem 922 1 24 24 1		// 4.6x30mm (rare ammo)
	AddTradeItem 906 2 48 24 2		// 4.7mm
	AddTradeItem 908 10 48 24 10	// 5.56mm
	AddTradeItem 909 2 48 24 2		// 5.70mm
	AddTradeItem 921 3 48 24 3		// 6.8mm SPC
	AddTradeItem 910 10 48 24 10	// 7.62x39mm
	AddTradeItem 901 10 48 24 10	// 7.62mm NATO
	AddTradeItem 916 4 48 24 4		// 7.62x54mmR
	AddTradeItem 920 1 48 6 1		// 7.92x24mm (rare ammo)
	AddTradeItem 924 5 48 24 5		// 9x18mm Makarov
	AddTradeItem 911 5 48 6 5		// 9x19mm
	AddTradeItem 915 2 24 24 2		// 9x39mm
}

// =====================================
// ==  03. Jessy JOHNSON  - San Mona  ==
// =====================================
Character ("Jessy", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
	Cap	532
	Torso 67
	Legs 200 
	Feet 0

	AddItem 5040	// Military boots - black
	AddItem 3043	// Kevlar pants tucked - camo04
	Attachment 80	// Handgun holster
	AddItem 2063	// Short sleeves shirt - camo04
	Glasses 6031	// Sunglasses - police

  	RejectAnswer 22
  	TextIndex 2

	//VoiceType 1
	
	//Unlocked by Kingpin Quest 20, liberate San Mona
	//UnlockTrader
	
	TraderMoney 26000

 /// HELMETS
	AddTradeItem 1122 2 1 1 2		// Helmet - camo03
	AddTradeItem 1123 2 1 1 2		// Helmet - camo04
	AddTradeItem 1126 2 1 1 2		// Helmet - camo07
	AddTradeItem 1127 2 1 1 2		// Helmet - camo08
	AddTradeItem 1132 2 1 1 2		// Helmet - camo09
	AddTradeItem 1142 2 1 1 2		// Helmet /w glasses - camo03
	AddTradeItem 1143 2 1 1 2		// Helmet /w glasses - camo04
	AddTradeItem 1146 2 1 1 2		// Helmet /w glasses - camo07
	AddTradeItem 1147 2 1 1 2		// Helmet /w glasses - camo08
	AddTradeItem 1148 2 1 1 2		// Helmet /w glasses - camo09
	AddTradeItem 1162 2 1 1 2		// Helmet /w NV - camo03
	AddTradeItem 1163 2 1 1 2		// Helmet /w NV - camo04
	AddTradeItem 1166 2 1 1 2		// Helmet /w NV - camo07
	AddTradeItem 1169 2 1 1 2		// Helmet /w NV - camo08
	AddTradeItem 1170 2 1 1 2		// Helmet /w NV - camo09

 /// CHEST
	AddTradeItem 2022 2 1 1 2		// T-shirt - camo03
	AddTradeItem 2023 2 1 1 2		// T-shirt - camo04
	AddTradeItem 2026 2 1 1 2		// T-shirt - camo07
	AddTradeItem 2041 2 1 1 2		// T-shirt - camo08
	AddTradeItem 2042 2 1 1 2		// T-shirt - camo09
	AddTradeItem 2201 2 1 1 2		// T-shirt - black
	AddTradeItem 2206 2 1 1 2		// T-shirt - white

	AddTradeItem 2062 2 1 1 2		// Short sleeves shirt - camo03
	AddTradeItem 2063 2 1 1 2		// Short sleeves shirt - camo04
	AddTradeItem 2066 2 1 1 2		// Short sleeves shirt - camo07
	AddTradeItem 2077 2 1 1 2		// Short sleeves shirt - camo08
	AddTradeItem 2099 2 1 1 2		// Short sleeves shirt - camo09
	AddTradeItem 2261 2 1 1 2		// Short sleeves shirt - black
	AddTradeItem 2266 2 1 1 2		// Short sleeves shirt - white

	AddTradeItem 2082 2 1 1 2		// Long sleeves shirt - camo03
	AddTradeItem 2083 2 1 1 2		// Long sleeves shirt - camo04
	AddTradeItem 2086 2 1 1 2		// Long sleeves shirt - camo07
	AddTradeItem 2094 2 1 1 2		// Long sleeves shirt - camo08
	AddTradeItem 2224 2 1 1 2		// Long sleeves shirt - camo09
	AddTradeItem 2088 2 1 1 2		// Long sleeves shirt - black
	AddTradeItem 2093 2 1 1 2		// Long sleeves shirt - white

	AddTradeItem 2102 2 1 1 2		// Uniform - camo03
	AddTradeItem 2103 2 1 1 2		// Uniform - camo04
	AddTradeItem 2106 2 1 1 2		// Uniform - camo07
	AddTradeItem 2116 2 1 1 2		// Uniform - camo08
	AddTradeItem 2117 2 1 1 2		// Uniform - camo09
	AddTradeItem 2108 2 1 1 2		// Uniform - black
	AddTradeItem 2113 2 1 1 2		// Uniform - white

 /// PANTS
	AddTradeItem 3022 2 1 1 2		// Kevlar pants - camo03
	AddTradeItem 3023 2 1 1 2		// Kevlar pants - camo04
	AddTradeItem 3026 2 1 1 2		// Kevlar pants - camo07
	AddTradeItem 3034 2 1 1 2		// Kevlar pants - camo08
	AddTradeItem 3035 2 1 1 2		// Kevlar pants - camo09
	AddTradeItem 3028 2 1 1 2		// Kevlar pants - black
	AddTradeItem 3033 2 1 1 2		// Kevlar pants - white

	AddTradeItem 3062 2 1 1 2		// Spectra pants - camo03
	AddTradeItem 3063 2 1 1 2		// Spectra pants - camo04
	AddTradeItem 3066 2 1 1 2		// Spectra pants - camo07
	AddTradeItem 3074 2 1 1 2		// Spectra pants - camo08
	AddTradeItem 3075 2 1 1 2		// Spectra pants - camo09
	AddTradeItem 3068 2 1 1 2		// Spectra pants - black
	AddTradeItem 3073 2 1 1 2		// Spectra pants - white

 /// BODY ARMOR
	AddTradeItem 4004 4 6 6 4		// Flak Jacket
	AddTradeItem 4021 4 6 6 4		// Concealable ballistic vest
	AddTradeItem 4023 1 6 6 1		// Combat Medic Vest
	AddTradeItem 4000 4 12 12 4		// Kevlar Armor
	AddTradeItem 4001 4 24 24 4		// Spectra Vest
	AddTradeItem 4002 2 24 24 2		// Guardian Vest
	AddTradeItem 4022 1 24 24 1		// Dyneema vest
	AddTradeItem 4024 0 48 48 1		// Dragon skin body armor

 /// BOOTS
	AddTradeItem 5040 4 6 6 4		// Military boots - black
	AddTradeItem 5041 4 6 6 4		// Military boots - brown
	AddTradeItem 5042 4 6 6 4		// Military boots - dark brown
	AddTradeItem 5043 4 6 6 4		// Military boots - white

 /// MISC
	AddTradeItem 6008 2 6 6 2		// Neoprene mask - black
	AddTradeItem 6030 2 6 6 2		// Sunglasses - ballistic
	AddTradeItem 6032 2 6 6 2		// Protection goggles
	AddTradeItem 6035 2 6 6 2		// Nightvision goggles
	AddTradeItem 6040 2 6 6 2		// Gasmask
	AddTradeItem 790 4 24 24 4		// Canteen
}

// =====================================
// ==  04 Bob JOHNSON - Cambria city  ==
// =====================================
//Is in the barn and secretly sells some good stuff
Character ("Bob", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
	Cap 531
	Torso 3
	Legs 200 
	Feet 0		
	
	Attachment 80	//holster
	
	AddItem 1265
	AddItem 3060
	AddItem 4000
	Additem 5021 //shoes leather
	
  	RejectAnswer 23
  	TextIndex 3

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 23600

 /// SUBMACHINE GUNS
	AddTradeItem 16 1 48 24 1		// Type-85
	AddTradeItem 29 1 48 24 1		// Thompson M1A1
	AddTradeItem 28 1 48 24 1		// TEC-9
	AddTradeItem 7041 1 48 24 1		// Skorpion vz. 82
	AddTradeItem 7037 1 -1 -1 0		// PP-19 Bizon

 /// ASSAULT RIFLES
	AddTradeItem 6 2 48 24 2		// M16
	AddTradeItem 7011 1 48 24 1		// HK 416
	AddTradeItem 30 2 48 24 2		// AKM
	AddTradeItem 7029 1 48 24 1		// Bushmaster M4A3

 /// SNIPER RIFLES
	AddTradeItem 7028 1 48 24 1		// Steyr Scout
	AddTradeItem 7009 1 48 24 1		// Browning BAR Mk II

 /// AMMO
	AddTradeItem 917 4 24 24 4		// 7.62x25mm
	AddTradeItem 911 5 24 24 5		// 9x19mm
	AddTradeItem 903 4 24 24 4		// .45 ACP
	AddTradeItem 900 2 24 24 2		// .357 Magnum
	AddTradeItem 918 2 24 24 2		// .30-06 Springfield
	AddTradeItem 908 10 24 24 10	// 5.56mm
	AddTradeItem 921 3 24 24 3		// 6.8mm SPC
	AddTradeItem 910 10 24 24 10	// 7.62x39mm
	AddTradeItem 924 5 24 24 5		// 9x39mm

 /// UNIFORMS
	AddTradeItem 1103 2 1 1 2		// Military cap - camo04
	AddTradeItem 1203 2 1 1 2		// Boonie hat - camo04
	AddTradeItem 1240 2 1 1 2		// Bandanna - camo04
	AddTradeItem 1123 2 1 1 2		// Helmet - camo04
	AddTradeItem 1143 2 1 1 2		// Helmet /w glasses - camo04
	AddTradeItem 2023 2 1 1 2		// T-shirt - camo04
	AddTradeItem 2063 2 1 1 2		// Short sleeves shirt - camo04
	AddTradeItem 2103 2 1 1 2		// Uniform - camo04
	AddTradeItem 3063 2 1 1 2		// Spectra pants - camo04

 /// BODY ARMOR
	AddTradeItem 4004 2 6 6 2		// Flak Jacket
	AddTradeItem 4000 2 12 12 2		// Kevlar Armor
	AddTradeItem 4001 2 24 24 2		// Spectra Vest

 /// BOOTS
	AddTradeItem 5040 4 6 6 4		// Military boots - black

 /// MISC
	AddTradeItem 7104 2 24 24 2		// Folding stock
	AddTradeItem 790 4 24 24 4		// Canteen
}

//05 Joe Smith //Works in a little Ironsmith
Character ("Joe", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	Gender 0
	SkinColor 0
	Eyecolor 1

	Gender 0
	SkinColor 2
	EyeColor 1
	
	Head 27
	Portrait 1002
	
	Torso 2001
	Legs 2001
	Feet 1
	
	AddItem 1190
	AddItem 6031
	AddItem 2203
	AddItem 3072
	AddItem 5050
	
  	RejectAnswer 24
  	TextIndex 4
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 4200
	
	//*****IRON SMITH SHOP MECHANICAL STUFF*****
	//Toolkits
	AddTradeItem 111 1 48 12 5
	AddTradeItem 110 0 48 12 5
	AddTradeItem 110 2 48 12 5
	//Lockmsiths
	AddTradeItem 182 4 48 12 5
	//Crowbars
	AddTradeItem 181 1 48 12 5
	//Helmets
	AddTradeItem 1260 3 48 12 5
	AddTradeItem 1165 2 48 12 5
	AddTradeItem 1166 1 48 12 5
	AddTradeItem 1127 3 48 12 3
		
	//Vests
	AddTradeItem 4003 1 48 12 5
			
	//Additional stuff
	AddTradeItem 52 1 -1 -1 0
	
	//Food
	AddTradeItem 706 2 48 6 10 
}

// ==================================
// ==  06. Samanta Garcia - Grumm  ==
// ==================================
// Works in an old tailoring shop
Character ("Samanta", 5)
{
	Gender 1
	SkinColor 0
	Eyecolor 1

	Head 14
	Portrait 1075
	FacialAnimType 3
	Cap 63
	Torso 92
	Legs 159
	Feet 82	//ballarinas
	
  	RejectAnswer 25
  	TextIndex 5

	//VoiceType 4
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 5500

 /// HATS
	AddTradeItem 1231 2 1 1 2		// Bandanna - black
	AddTradeItem 1244 2 1 1 2		// Bandanna pattern - red
	AddTradeItem 1245 2 1 1 2		// Bandanna pattern - blue
	AddTradeItem 1246 2 1 1 2		// Bandanna pattern - gray
	AddTradeItem 1108 2 1 1 2		// Military cap - black
	AddTradeItem 1250 2 1 1 2		// Beanie hat - black
	AddTradeItem 1188 2 1 1 2		// Hat - black
	AddTradeItem 1223 2 1 1 2		// Beret - black
	AddTradeItem 1222 2 1 1 2		// Beret - green

 /// CHEST
	AddTradeItem 1222 2 1 1 2		// T-shirt - blue
	AddTradeItem 2028 2 1 1 2		// T-shirt - AIM
	AddTradeItem 2027 2 1 1 2		// T-shirt - MERC
	AddTradeItem 2034 2 1 1 2		// T-shirt - Wolfpack
	AddTradeItem 2074 1 1 1 1		// Shirt - Hawaii  blue
	AddTradeItem 2075 1 1 1 1		// Shirt - Hawaii red
	AddTradeItem 2124 1 1 1 1		// Jacket - black
	AddTradeItem 2129 1 1 1 1		// Jacket - white
	AddTradeItem 2150 1 1 1 1		// Biker jacket - black/white
	AddTradeItem 2152 1 1 1 1		// Biker jacket - black
	AddTradeItem 2153 1 1 1 1		// Biker jacket - brown
	AddTradeItem 2351 1 1 1 1		// Leather jacket - black
	AddTradeItem 2350 1 1 1 1		// Leather jacket - brown

 /// PANTS
	AddTradeItem 3121 1 1 1 1		// Trousers - black
	AddTradeItem 3126 1 1 1 1		// Trousers - white
	AddTradeItem 3100 1 1 1 1		// Trousers - jeans short
	AddTradeItem 3127 1 1 1 1		// Trousers - jeans blue
	AddTradeItem 3300 1 1 1 1		// Trousers - jeans black
	AddTradeItem 3128 1 1 1 1		// Trousers - leather

 /// FEET
	AddTradeItem 5020 2 1 1 2		// Sneakers
	AddTradeItem 5021 1 1 1 1		// Shoes - leather brown
	AddTradeItem 5025 1 1 1 1		// Shoes - white
	AddTradeItem 5043 1 1 1 1		// Military boots - white
	AddTradeItem 5050 1 1 1 1		// Boots - biker
	AddTradeItem 5063 1 1 1 1		// Boots - cowboy white/black

 /// MISC
	AddTradeItem 6031 1 1 1 1		// Sunglasses - police
	AddTradeItem 6042 1 1 1 1		// Sunglasses - round
	AddTradeItem 6006 1 1 1 1		// Scarf - green
	AddTradeItem 6007 1 1 1 1		// Scarf - white
	AddTradeItem 7043 1 1 1 1		// Baseball bat
}

// =================================
// ==  07. Jake Cameron - Estoni  ==
// =================================
// Redneck at the junkyard
Character ("Jake", 5) 
{
	
	Gender 0
	SkinColor 1
	
	Head 127
	Portrait 1011
	Cap 267	//truckercap

	Torso 2012
	//Legs 2012
	Legs 175
	Feet 83	


	AddItem 2220	// karoshirt
	AddItem 3022	// Combattrouses

	RejectAnswer 26
	TextIndex 6

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 13427

 /// EXPLOSIVES
	AddTradeItem 140 3 48 6 3		// Mines
	AddTradeItem 401 2 48 6 2		// Mini grenades
	AddTradeItem 125 1 48 6 1		// Frag grenades
	AddTradeItem 400 2 48 6 2		// Flashbang grenade
	AddTradeItem 128 2 48 6 2		// Gas grenade

	AddTradeItem 913 5 48 24 5		// GL ammo

 /// WEAPONS
	AddTradeItem 7038 1 48 24 1		// Mosin-Nagant M59
	AddTradeItem 95 1 48 24 1		// Sniper scope 12x
	AddTradeItem 916 3 48 24 3		// 7.62x54mmR
	AddTradeItem 7 1 48 48 1		// Combat knife

 /// MISC STUFF
	AddTradeItem 110 1 48 48 1		// Toolkit
	AddTradeItem 111 2 48 48 2		// Field Cleaning Kit
	AddTradeItem 182 2 48 48 2		// Lockpick
	AddTradeItem 181 1 48 48 1		// Crowbar
	AddTradeItem 7043 1 24 24 1		// Baseball bat
}

// ==================
// ==  08 Delmont  ==
// ==================
// Sells stuff from a warehouse, works at the docks
Character ("Delmont", 5)
{

	Gender 0
	SkinColor 2
	Eyecolor 1

	Head 18
	Portrait 1001
	
	Cap 550
	Torso 13
	Legs 31	
	Feet 20
	
  RejectAnswer 27
  TextIndex 7
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 25000

 /// HANDGUNS
	AddTradeItem 43 1 -1 -1 0		// AutoMag

 /// SUBMACHINE GUNS
	AddTradeItem 25 2 48 48 2		// FN P90
	AddTradeItem 7012 1 48 48 1		// KAC PDW

 /// ASSAULT RIFLES
	AddTradeItem 15 1 48 48 1		// IMI Tavor TAR-21
	AddTradeItem 58 1 48 48 1		// FN F2000

 /// MACHINE GUNS
	AddTradeItem 17 1 48 48 1		// FN Minimi Para

 /// AMMO
	AddTradeItem 908 10 48 12 10	// 5.56mm
	AddTradeItem 901 2 48 12 2		// 7.62mm NATO
	AddTradeItem 909 2 48 24 2		// 5.70mm
	AddTradeItem 919 3 48 24 3		// 6x35mm

 /// ATTACHMENTS
	AddTradeItem 95 1 48 48 1		// Sniper scope 12x
	AddTradeItem 97 2 48 48 2		// Reflex sight
	AddTradeItem 7102 2 48 48 2		// Laser sight
	AddTradeItem 7103 2 48 48 2		// Rifle suppressor
	
 /// MISC
	AddTradeItem 1265 1 48 48 1		// Extended ear
	AddTradeItem 6035 1 48 48 1		// Nightvision goggles
	AddTradeItem 7043 2 24 24 2		// Baseball bat
}

// =======================================
// ==  09. Earl Miller - Alma Barracks  ==
// =======================================
Character ("Earl", 5) 
{
	Gender 0
	SkinColor 0
  Portrait 1000	
	Head 12
	Torso 2000
	Legs 1
	Feet 40
	Glasses 32	//glasses big
	
	AddItem 1221
	AddItem 2022
	AddItem 3022	// Kevlar Pants camo3
	AddItem 4000 	// Kevlar Vest
	
  RejectAnswer 28
  TextIndex 8
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 26000

 /// CLOTHING
	AddTradeItem 2101 8 -1 -1 0		// Uniform - camo02
	AddTradeItem 1121 8 -1 -1 0		// Helmet - camo02
	AddTradeItem 4000 8 -1 -1 0		// Kevlar Armor

 /// WEAPONS
	AddTradeItem 57 3 48 48 3		// HK MP7
	AddTradeItem 47 1 48 48 1		// HK CAWS
	AddTradeItem 56 2 48 48 2		// HK G36C
	AddTradeItem 7011 2 48 48 2		// HK 416
	AddTradeItem 34 1 -1 -1 0		// HK G11 (unique)
	AddTradeItem 18 1 48 48 1		// HK 21
	AddTradeItem 7014 1 72 72 1		// HK G28 (rare)

 /// AMMUNITION
	AddTradeItem 901 5 48 12 5		// 7.62mm NATO
	AddTradeItem 903 2 48 12 2		// .45 ACP
	AddTradeItem 905 3 48 12 3		// 12 gauge
	AddTradeItem 906 2 48 48 2		// 4.7mm
	AddTradeItem 907 4 48 12 4		// 5.45mm
	AddTradeItem 908 4 48 12 4		// 5.56mm
	AddTradeItem 909 2 48 24 2		// 5.70mm
	AddTradeItem 910 5 48 12 5		// 7.62x39mm
	AddTradeItem 924 5 48 12 5		// 9x18mm Makarov
	AddTradeItem 911 5 48 12 5		// 9x19mm
	AddTradeItem 915 2 48 24 2		// 9x39mm
	AddTradeItem 916 3 48 12 3		// 7.62x54mmR
	AddTradeItem 921 2 48 24 2		// 6.8mm SPC

 /// MISC
	AddTradeItem 790 4 24 24 4		// Canteen
}

// =================================================
// ==  10. Nurse Jenny Walden - Cambria hospital  ==
// =================================================
Character ("Nurse", 5)
{
	Gender 1
	SkinColor 0
	EyeColor 3 
	Portrait 1004
	FacialAnimType 0

	Feet 25
	Legs 116
	Torso 79
	Head 525
	Cap 248

	Attachment 43
	Attachment 05

	RejectAnswer 29
	TextIndex 9

	//VoiceType 1

	TraderMoney 500

	//Unlocked from the beginning yet
	//UnlockTrader

 /// MEDICAL SUPPLIES
	AddTradeItem 100 3 48 24 3		// Large medkit
	AddTradeItem 101 5 48 24 5		// Medkit
	AddTradeItem 104 5 48 24 5		// Syringe
	AddTradeItem 105 3 48 24 3		// Bandage
	AddTradeItem 410 4 48 48 4		// Painkillers
 
 /// MEDICAL CLOTHING
	AddTradeItem 2176 3 48 24 2		// Coat - white
	AddTradeItem 5025 2 48 24 1		// Shoes - white
	AddTradeItem 4023 2 48 24 1		// Combat Medic Vest
}

// ===========================
// ==  12. Bum Otis - Alma  ==
// ===========================
Character ("Bum", 5)
{
	Gender 0
	SkinColor 1
	EyeColor 2
	Head 2000
	Portrait 1000

	Cap 230		// bandana beige

	Torso 225	// lshirt dirty
	Legs 115	// trouser dirty
	Feet 0		// baerfoot

	RejectAnswer 31
	TextIndex 11

	//VoiceType 1

	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 4
	
 /// ONE-TIME SUPPLY
	AddTradeItem 43 1 -1 -1 0		// AutoMag
	AddTradeItem 901 1 -1 -1 0		// 7.62mm NATO
	AddTradeItem 7032 1 -1 -1 0		// KA-BAR Combat Knife
}

// ===============================
// ==  13. Spencer - Alma city  ==
// ===============================
// A miner selling explosives and gear
Character ("Spencer", 5)
{
	Gender 0
	SkinColor 2
	Eyecolor 1

	Portrait 1000

	Feet 2
	Legs 2002
	Torso 2002
	Head 01

	Additem 2203	//tshirt brown
	Additem 3030	//combat brown
	AddItem 5040
	AddItem 1251

	RejectAnswer 32
	TextIndex 12

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 730

 /// EXPLOSIVES
	AddTradeItem 160 3 48 4 3		// C4 with timer
	AddTradeItem 161 4 48 4 4		// C4 with remote

 /// PROTECTIVE GEAR
	AddTradeItem 5040 2 48 8 2		// Military boots - black
	AddTradeItem 3069 2 48 8 2		// Spectra Pants - blue
	AddTradeItem 2089 2 48 8 2		// Long sleeves shirt - blue

}

// ============================
// ==  14. Wilbur Rodriguez  ==
// ============================
// Hideout north of Cambria university
Character ("Wilbur", 5)
{
	Gender 0
	SkinColor 1
	
	Portrait 1007

	Head 2000
	Torso 2001
	Legs 1
	Feet 1 	

	RejectAnswer 33
	TextIndex 13

	AddItem 5050	// Boots - biker
	AddItem 3127	// Trousers - jeans
	AddItem 2062	// Shirt - camo03
	AddItem 1247	// Bandana - camo08
	AddItem 52		// Machete

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 5700

 /// WEAPONS
	AddTradeItem 36 3 48 24 3		// .38 Special
	AddTradeItem 7008 1 48 24 1		// CZ 52
	AddTradeItem 41 2 48 24 2		// Beretta 92F
	AddTradeItem 26 2 48 24 2		// MP5K
	AddTradeItem 20 1 48 24 1		// SLP Tactical Shotgun
	AddTradeItem 2 2 48 24 2		// M4 Carbine
	AddTradeItem 1 2 48 24 2		// AK-47
	AddTradeItem 45 1 48 24 1		// Ruger Mini-14
	AddTradeItem 7038 1 48 24 1		// Mosin-Nagant M59

 /// AMMO
	AddTradeItem 902 2 48 24 2		// .38 Special
	AddTradeItem 924 4 48 24 4		// 9x18mm Makarov
	AddTradeItem 911 2 48 24 2		// 9x19mm
	AddTradeItem 905 3 48 24 3		// 12 gauge
	AddTradeItem 908 3 48 24 3		// 5.56mm
	AddTradeItem 910 3 48 24 3		// 7.62x39mm
	AddTradeItem 916 2 48 24 2		// 7.62x54mmR

 /// MISC
	AddTradeItem 110 1 48 4 1		// Toolkit
	AddTradeItem 120 1 48 4 1		// Defuse kit
	AddTradeItem 6008 2 48 4 2		// Neoprene mask - black
	AddTradeItem 6040 1 48 4 1		// Gasmask
}

// =======================================
// ==  15. George Davis - Balime Slums  ==
// =======================================
// A rich weapondealer that tells you to loot the jewels from the locked rich houses.
Character ("George", 5)
{
	Gender 0
	SkinColor 2

	Portrait 1012

	Feet 63		// cboots whitish
	Legs 126	// tr white
	Torso 129	// jacket white
	Head 18

	AddItem 1213
	AddItem 6031

	RejectAnswer 34
	TextIndex 14

	//VoiceType 1

	// Unlocked from the beginning
	UnlockTrader

	TraderMoney 162000

 /// HANDGUNS
	AddTradeItem 7022 1 -1 -1 0		// VBR PDW 7.92
	AddTradeItem 7050 1 -1 -1 0		// Glock 20

 /// SMGs
	AddTradeItem 7046 2 48 12 2		// IMI Uzi
	AddTradeItem 60 2 48 24 2		// KRISS Vector
	AddTradeItem 7016 1 48 60 1		// ST Kinetics CPW
	AddTradeItem 7007 2 -1 -1 0		// Magpul PDR (unique)

 /// SHOTGUNS
	AddTradeItem 62 2 48 24 2		// Striker
	AddTradeItem 7042 1 48 24 1		// SPAS-12

 /// ASSAULT RIFLES
	AddTradeItem 8 2 48 12 2		// HK G41
	AddTradeItem 7006 1 48 12 1		// Kel-Tec RFB
	AddTradeItem 7033 2 48 12 2		// Beretta ARX-160
	AddTradeItem 3 2 48 12 2		// FN SCAR-H CQB

 /// SNIPER RIFLES
	AddTradeItem 7027 1 48 12 1		// Steyr Scout
	AddTradeItem 7002 1 48 12 1		// SV-98
	AddTradeItem 7014 1 -1 -1 0		// HK G28 (unique)

 /// LIGHT MACHINE GUNS
	AddTradeItem 64 1 48 12 1		// M27 IAR
	AddTradeItem 7020 1 48 12 1		// PK Machine Gun
	AddTradeItem 7021 1 48 12 1		// Rheinmetall MG3

 /// ATTACHMENTS
	AddTradeItem 7102 2 48 12 2		// Laser sight
	AddTradeItem 7105 2 48 12 2		// Gen II sights system
	AddTradeItem 96 2 48 12 2		// ACOG 4x
	AddTradeItem 7103 1 48 12 1		// Rifle suppressor
	AddTradeItem 95 1 48 12 1		// Sniper scope 12x
	AddTradeItem 7106 1 -1 -1 0		// Sniper scope Mk II

 /// AMMUNITION
	AddTradeItem 905 5 48 12 5		// 12 gauge
	AddTradeItem 911 5 48 12 5		// 9x19mm Parabellum
	AddTradeItem 903 5 48 12 5		// .45 ACP
	AddTradeItem 909 5 48 12 5		// 5.70mm
	AddTradeItem 908 5 48 12 5		// 5.56mm
	AddTradeItem 921 3 48 12 3		// 6.8mm SPC
	AddTradeItem 901 5 48 12 5		// 7.62mm NATO
	AddTradeItem 916 5 48 12 5		// 7.62x54mmR
	AddTradeItem 922 5 48 12 5		// 4.6x30mm
	AddTradeItem 919 1 48 12 1		// 6x35mm
	AddTradeItem 920 1 48 12 1		// 7.92x24mm

 /// BODY ARMOR
	AddTradeItem 4001 2 48 12 2
	AddTradeItem 4002 2 48 12 2

 /// GRENADES
	AddTradeItem 125 2 48 6 2
	AddTradeItem 400 2 48 6 2
	AddTradeItem 913 9 48 6 9
}

//16 Saggory (based on Pablo) //A car mechanic that hangs around a scrapyard
Character ("Saggory", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1

	Head 2000
	Portrait 1007
	Cap	535	
	Torso 206
	Legs 202 	//shorts blue	
	Feet 24	//normal brown	
	
	RejectAnswer 35
  	TextIndex 15
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 5600
	
	//*****JUNKYARD SHOP*****
	//Mechanical
	AddTradeItem 181 2 48 24 1
	AddTradeItem 182 1 48 6 1
	AddTradeItem 111 1 48 6 1
	AddTradeItem 182 1 -1 -1 0
	AddTradeItem 110 1 -1 -1 0
	AddTradeItem 111 1 -1 -1 0
	AddTradeItem 182 1 -1 -1 0
	AddTradeItem 181 1 -1 -1 0
	AddTradeItem 182 1 -1 -1 0
	AddTradeItem 182 1 -1 -1 0
	AddTradeItem 98 1 -1 -1 0
	AddTradeItem 5  1 -1 -1 0
	AddTradeItem 903 1 -1 -1 0
	AddTradeItem 112 1 48 6 1
	AddTradeItem 112 1 -1 -1 0
	AddTradeItem 90 1 -1 -1 0
	AddTradeItem 140 1 -1 -1 0
	AddTradeItem 104 1 -1 -1 0
	AddTradeItem 112 1 -1 -1 0
	AddTradeItem 111 1 -1 -1 0
	AddTradeItem 110 1 -1 -1 0
	AddTradeItem 182 1 -1 -1 0
	
}

// ======================================
// ==  17. Sherman Jones - Laboratory  ==
// ======================================
// Assistant of evil Dr.Pippin
Character ("Sherman", 5)
{
	Gender 0
	SkinColor 0
	EyeColor 3

	Portrait 1000
	Head 5	
	Cap	538	// igor grey
	
	Torso 176	// coat white
	Legs 125	// trouser grey
	Feet 23		// normal black

	Additem 6040
	
	RejectAnswer 36
  	TextIndex 16
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 1807

 /// MEDICAL SUPPLIES
	AddTradeItem 100 3 48 24 3		// Large medkit
	AddTradeItem 101 5 48 24 5		// Medkit
	AddTradeItem 104 5 48 24 5		// Syringe
	AddTradeItem 105 3 48 24 3		// Bandage
	AddTradeItem 410 4 48 48 4		// Painkillers
	AddTradeItem 792 3 48 24 3		// Caffeine pills
 
 /// MEDICAL CLOTHING
	AddTradeItem 2176 3 48 24 2		// Coat - white
	AddTradeItem 5025 2 48 24 1		// Shoes - white
	AddTradeItem 4023 2 48 24 1		// Combat Medic Vest
}

// =========================
// ==  18. Billy JOHNSON  ==
// =========================
// Gets the stuff from meduna airport
Character ("Billy", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	Cap	533
	Torso 3
	Legs 200 
	Feet 0
			
	AddItem 3126	
	AddItem 2108
	AddItem 5020
	AddItem 1226
	AddItem 5061

	RejectAnswer 37
  	TextIndex 17
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 86000
	
	//*****BIG WEAPON SHOP*****
 /// HANDGUNS
	AddTradeItem 43 1 -1 -1 0			// AutoMag (unique)
	AddTradeItem 7051 2 -1 -1 0			// Colt Delta Elite (unique)


 /// SMG
	AddTradeItem 9 1 48 12 1			// HK53
	AddTradeItem 27 2 48 12 2			// Ingram MAC-10
	AddTradeItem 75 1 48 12 1			// Scorpion EVO III
	AddTradeItem 7037 2 48 12 2			// PP-19 Bizon

 /// SHOTGUNS
	AddTradeItem 62 1 48 12 1			// Armsel Striker
	AddTradeItem 7042 1 48 12 1			// SPAS-12

 /// ASSAULT RIFLES
	AddTradeItem 6 3 48 12 3			// M16
	AddTradeItem 10 2 48 12 2			// FAMAS G2
	AddTradeItem 11 2 48 24 2			// FN FAL Carbine
	AddTradeItem 12 2 48 12 2			// HK G3A4
	AddTradeItem 34 1 -1 -1 0			// HK G11 (unique)
	AddTradeItem 35 1 48 12 1			// Enfield L85
	AddTradeItem 7003 1 48 24 1			// AR-57
	AddTradeItem 7006 1 48 24 1			// Kel-Tec RFB
	AddTradeItem 7024 2 48 12 2			// Diemaco C7A2
	AddTradeItem 7033 2 48 24 2			// Beretta ARX-160

 /// SNIPER RIFLES
	AddTradeItem 4 1 -1 -1 0			// Barrett M82 (unique)
	AddTradeItem 22 1 48 24 1			// HK PSG-1
	AddTradeItem 31 2 48 24 2			// M14 EBR
	AddTradeItem 7035 1 -1 -1 0			// VSSK Vychlop (unique)

 /// HEAVY WEAPONS
	AddTradeItem 51 1 48 24 1			// M79 Grenade Launcher
	AddTradeItem 7045 1 -1 -1 0			// Milkor MGL Mk. 1 (unique)

 /// AMMO
	AddTradeItem 902 2 48 12 2			// .38 Special
	AddTradeItem 924 5 48 12 5			// 9x18mm Makarov
	AddTradeItem 911 5 48 12 5			// 9x19mm
	AddTradeItem 917 4 48 12 4			// 7.62x25mm
	AddTradeItem 903 3 48 12 3			// .45 ACP
	AddTradeItem 900 3 48 12 3			// .357 Magnum
	AddTradeItem 909 3 48 12 3			// 5.70mm
	AddTradeItem 926 3 48 12 3			// 10x25mm
	AddTradeItem 906 2 48 24 2			// 4.7mm (rare)
	AddTradeItem 920 2 48 24 2			// 7.92x24mm (rare)
	AddTradeItem 905 4 48 12 4			// 12 gauge
	AddTradeItem 914 3 48 24 3			// 300 Blackout (rare)
	AddTradeItem 919 3 48 12 3			// 6x35mm
	AddTradeItem 918 4 48 12 4			// .30-06 Springfield
	AddTradeItem 907 5 48 12 5			// 5.45mm
	AddTradeItem 908 5 48 12 5			// 5.56mm
	AddTradeItem 910 5 48 12 5			// 7.62x39mm
	AddTradeItem 921 3 48 12 3			// 6.8mm SPC
	AddTradeItem 901 5 48 12 5			// 7.62mm NATO
	AddTradeItem 916 3 48 12 3			// 7.62x54mmR
	AddTradeItem 922 3 48 12 3			// 4.6x30mm
	AddTradeItem 915 3 48 24 3			// 9x39mm (rare)
	AddTradeItem 923 2 48 24 2			// .338 Lapua Magnum (rare)
	AddTradeItem 904 2 48 24 2			// .50 BMG (rare)
	AddTradeItem 913 12 48 12 12		// GL ammo

 /// ATTACHMENTS
	AddTradeItem 7108 3 48 12 3			// Rifle sling
	AddTradeItem 7103 3 48 12 3			// Rifle suppressor
	AddTradeItem 97 2 48 12 2			// Reflex sight
	AddTradeItem 96 2 48 12 2			// ACOG 4x
	AddTradeItem 95 1 48 12 1			// Sniper scope 12x

	AddTradeItem 7100 1 48 12 1			// Sights set
	AddTradeItem 7101 1 48 12 1			// Grip kit
	AddTradeItem 7102 2 48 12 2			// Laser sight

 /// BALLISTIC VESTS
	AddTradeItem 4001 3 24 12 3			// Spectra Vest
	AddTradeItem 4002 3 24 12 3			// Guardian Vest
	AddTradeItem 4022 2 24 24 2			// Dyneema vest
	AddTradeItem 4024 2 48 48 2			// Dragonskin vest

 /// CLOTHES
	AddTradeItem 3062 2 1 1 2		// Spectra pants - camo03
	AddTradeItem 3063 2 1 1 2		// Spectra pants - camo04
	AddTradeItem 3066 2 1 1 2		// Spectra pants - camo07
	AddTradeItem 3074 2 1 1 2		// Spectra pants - camo08
	AddTradeItem 3075 2 1 1 2		// Spectra pants - camo09

	AddTradeItem 2102 2 1 1 2		// Uniform - camo03
	AddTradeItem 2103 2 1 1 2		// Uniform - camo04
	AddTradeItem 2106 2 1 1 2		// Uniform - camo07
	AddTradeItem 2116 2 1 1 2		// Uniform - camo08
	AddTradeItem 2117 2 1 1 2		// Uniform - camo09

	AddTradeItem 1122 2 1 1 2		// Helmet - camo03
	AddTradeItem 1123 2 1 1 2		// Helmet - camo04
	AddTradeItem 1126 2 1 1 2		// Helmet - camo07
	AddTradeItem 1127 2 1 1 2		// Helmet - camo08
	AddTradeItem 1132 2 1 1 2		// Helmet - camo09

	// Blackhawk
	AddTradeItem 2310 1 24 24 1		// Blackhawk HPFU Jacket - urban camo
	AddTradeItem 3310 1 24 24 1		// Blackhawk HPFU Pants - urban camo

 /// GRENADES
	AddTradeItem 125 3 96 4 3		// Frag grenade
	AddTradeItem 126 3 96 4 3		// Smoke grenade
	AddTradeItem 400 3 96 4 3		// Flashbang grenade
	AddTradeItem 128 3 96 4 2		// Gas grenade

}

///////////////////////////////////////////////////////////////////////////////////////////
///////////////////------ TUTORIAL NPCs ---------//////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////


// Hartman mechaniker
Character ("Hartman", 0)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1
	Portrait 1012
	TextIndex 12
	VoiceType 12
	
	Agility 68
	Dexterity 89
	Strength 74
	Wisdom 76
	Perception 72
	Marksmanship 64
	Mechanics 86
	Explosives 13
	Medical 32
	Level 2
	Sneak 63	
	
	Head 2000

	Torso 2001
	Legs 2001
	Feet 1	

	
	AddItem 1189	//hat blue
	AddItem 2069	//shirt blue
	AddItem 3029	//combat blue
	AddItem 5041	//boots brown
	
	
	AddItem 112
	AddItem 104
	
	//Weapons
	AddItem 27
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903

}

//Cowboy explosives/draufgnger
Character ("Cowboy", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0
	TextIndex 22 
	VoiceType 22
	
	Agility 59
	Dexterity 70
	Strength 80
	Wisdom 57
	Perception 86
	Marksmanship 76
	Mechanics 26
	Explosives 83
	Medical 6
	Level 4
	Sneak 38


	Portrait 1003

	Head 512
	Cap 507	//steroid brown
	Torso 2000
	Legs 2000
	Feet 0


 /// - EQUIP:
	AddItem 2153 //biker jacket brown
	AddItem 3072 // spectra grey
	Additem 5063	//cowboyboots white/black
	AddItem 4003 //Flak Jacket 1
	AddItem 1210 //Brown Hat
	
	AddItem 120 //Defusekit
	AddItem 181 //Crowbar
	AddItem 126 //Smokegrenades
	AddItem 161 //C4 Remote
	AddItem 6031 //porno brille
	//Weapons
	AddItem 37
	AddItem 900
	AddItem 900
	AddItem 900
}


// Joker schlossknacker
Character ("Joker", 0)
{
	
	Gender 0
	SkinColor 0
	Head 3
	Portrait 1000 
	TextIndex 38
	VoiceType 38
	
	Agility 74
	Dexterity 84
	Strength 77
	Wisdom 83
	Perception 81
	Marksmanship 64
	Mechanics 76
	Explosives 15
	Medical 34
	Level 3
	Sneak 72

	Torso 2000
	Legs 204	//shorts green
	Feet 0
	
	AddItem 1112	//cap grey
	AddItem 2022	//tshirt camo 03
	AddItem 5024	//feet normal brown
	
	
	AddItem 110 //Toolbox
	AddItem 182 //Locksmith
	//AddItem 112
	
	//Weapons
	AddItem 33
	AddItem 905
	AddItem 905
	AddItem 905

}


//Stanley medic/melee
Character ("Stanley", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	Portrait 1010
	TextIndex 21
	VoiceType 21
	
	Agility 80
	Dexterity 74
	Strength 71
	Wisdom 76
	Perception 84
	Marksmanship 72
	Mechanics 17
	Explosives 15
	Medical 80
	Level 4
	Sneak 64

	Head 69
	Torso 0
	Legs 2000
	Feet 0

 /// - EQUIP:
	AddItem 6030	//glasses oakley
	//AddItem 2093	//lshirt white
	AddItem 3127	//trousers white
	AddItem 5062	//cboots brown
	
	AddItem 105
	AddItem 100
	//Weapons
	AddItem 36
	AddItem 7	//Knife
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
}

//  Patient 1
Character ("npc_patient_01", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	
	Agility 75
	Dexterity 40
	Strength 62
	Wisdom 49
	Perception 52
	Marksmanship 54
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	
	Torso 2001	//naked brown
	//Legs 2001
	Legs 206
	Feet 1

	//AddItem 2176 //white coat

}

//  Patient 2
Character ("npc_patient_02", 5)
{
	
	Gender 0
	SkinColor 0

	Head 12
	
	
	Agility 71
	Dexterity 54
	Strength 73
	Wisdom 32
	Perception 49
	Marksmanship 46
	Mechanics 31
	Explosives 38
	Medical 15
	Level 2
	Sneak 51
	
	
	
	Torso 0
	Legs 206
	Feet 0
	
	//AddItem 2176 //white coat
}